Stellaris

Stellaris

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ASB Addon: Shorter Battles
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5 Oct, 2019 @ 3:32am
5 May @ 1:06pm
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ASB Addon: Shorter Battles

In 1 collection by Chickenhunt
Amazing Space Battles Collection
6 items
Description
Compatible with Stellaris V4





This addon reverts space battles back to be very short, like in vanilla.

Personally I dont recommend this addon but this is especially intended for the people who dont like the longer battles part of ASB.


Compatibility.
  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items.

Place this mod below the main mod


Ps: If you already started a game with base ASB activated, then ships/stations that existed before you got this mod still have the main asb modifiers (those that lengthen battle times). Only new ships/stations wont get them.

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
129 Comments
Chickenhunt  [author] 5 May @ 1:07pm 
Updated to Stellaris V4
Imuyaaa™ 30 Jan @ 12:27pm 
@Chickenhunt oh it thought it also reverts the combat computer behavior to vanilla as well, i see. i can't let go of the cool effects of ASB but i also really need the vanilla combat computer behavior else ships designs that rely on keeping at range like whirlwind cruisers would get obliterated.
Chickenhunt  [author] 30 Jan @ 4:42am 
@Imuyaaa™ Asb changes how combat computers work back to the way it used to be before and improves on it.

The reason for this is that you get to see a realistic battle were it starts out at ranges you set, and if its a longer battle it enters a faze were ships begin closer quarter combat and broadsides.
Imuyaaa™ 30 Jan @ 2:06am 
is it me or the combat computers still gets messed up? i had destroyers with 4 missiles still charge to melee range even with artillery computer which is really fatal for kiting builds. Though with the ironman version of ASB they work properly.
Chickenhunt  [author] 29 Jan @ 7:30am 
Updated to 3.14 - Fixed some issues:

-This mod now also removes the slower ship speed in battles
-This mod now also reverts strike craft animations to vanilla speeds (faster)
Bazou 18 Jan @ 9:34am 
I second this, this causes AIs to evac before a single shot is fired, every single time
perl 11 Jan @ 9:03am 
Not sure if this is intentional, but the shorter battles submod doesn't revert the slower sublight speed change. That means that all ships in combat get a -80% sublight speed which affects balance
Chickenhunt  [author] 18 Nov, 2024 @ 2:37pm 
@Volkov If you want this mod then you need both asb and this, and place it below asb.
Volkov 16 Nov, 2024 @ 8:09am 
Do I need both this and ASB? Does this go below ASB in the playset list in the stellaris launcher?
Chickenhunt  [author] 14 Nov, 2024 @ 5:15am 
I guess you could wait until the buffed ships and stations get destroyed.

When you get this mod it turns off the script from the main mod.
That script gives buffs to ships and stations that are build and those that exist in the game, in order to prolong battles.

So if you get this mod mid game, after asb has been activated, over time, the new non buffed ships will fade out the old ones. Leviathans will still have the received buffs (until you kill them, but then they are gone anyway, so yeah)