Stellaris
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15.171 MB
2 окт. 2019 г. в 6:08
5 мая в 12:57
Обновлений: 41 (просмотреть)

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Amazing Space Battles

В 1 коллекции, созданной Chickenhunt
Amazing Space Battles Collection
Предметов: 6
Описание
Compatible with Stellaris V4




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Популярные обсуждения Просмотреть все (1)
7
1
15 мая в 5:02
ЗАКРЕПЛЕНО: Content Update 3.14 Patch notes
Chickenhunt
Комментариев: 3 210
Yetha23 4 ч. назад 
@Chickenhunt I don't know what am I doing wrong but autocannons are shooting yellow squares and they are not even aiming at the target's Z-axis. Everything else works fine though. Other than some ships slowing down before they reach the maximum weapon range.
Chickenhunt  [создатель] 10 ч. назад 
@Private Pyle You could try and change beams to projectiles and make them very fast for your mod. I think that would create the visuals you want.
Chickenhunt  [создатель] 10 ч. назад 
@Jackoboi The mod is also still compatible with 3.14 as well as v4+
Chickenhunt  [создатель] 10 ч. назад 
@Yetha23 Yes. do you have problems with autocannons?
Chickenhunt  [создатель] 10 ч. назад 
@СиллЕсски Only the mauler class bioship has an small issue with behavior atm but all the other features work good
Chickenhunt  [создатель] 10 ч. назад 
@Loke Can you clarify? Do you mean you want more spread out defense platforms or choose the locations?
Chickenhunt  [создатель] 10 ч. назад 
@Zabadak Hi there, thnx :)
What do you mean with paradox titans? are those vanilla?
Zabadak 22 мая в 15:53 
@Chickenhunt This Mod is deactivating the Weapon ship Component "Ancient Ruination Glare" for Paradox Titans. Only for them! On normal Titans its still there.
I tried to deactivate this Mod and the Weapon is back again. And if i reactivate this mod, its gone again.
So its defenitifely this Mod.
Otherwise very good work!
Loke 22 мая в 9:41 
i used to have the defenseplatforms be spaced around the solar system around the timer i first installed this, but i had some error with some mods and managed to fix that error but now the spacing for the platforms is back to being centered around the starbase. is there a fix for this or is there some other mod that can help making it a reality again? thanks!
СиллЕсски 22 мая в 5:22 
Do bioships work fine with this mod now? I just saw in the comments that bioships don't attack or stand still with this mod. I hope the translator translated my text correctly