Stellaris
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Amazing Space Battles
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15.171 MB
2019년 10월 2일 오전 6시 08분
2025년 5월 5일 오후 12시 57분
업데이트 노트 41개 (보기)

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Amazing Space Battles

Chickenhunt님의 1 모음집
Amazing Space Battles Collection
아이템 6개
설명
Compatible with Stellaris V4




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
인기 토론 모두 보기(1)
7
1
2025년 5월 15일 오전 5시 02분
고정됨: Content Update 3.14 Patch notes
Chickenhunt
댓글 3,199
Yetha23 4시간 전 
do autocannons work in any version?
Private Pyle 2025년 5월 20일 오전 6시 52분 
Is there a way to make laser bolts instead of laser beams? Like in Star Wars for example? I wanted to build a Laser Bolt Mod around ASB, but I cant get it to work.
Chickenhunt  [작성자] 2025년 5월 20일 오전 6시 05분 
@ΞX Dane Hmm, that doesn't seem that bad :p
I never played with the giga mod but it seems to me that if you can get an entire moon to attack something that's super strong anyways xD

thnx :)
ΞX Dane 2025년 5월 20일 오전 4시 08분 
@Chickenhunt To give some examples. Celestial warships (Attack Moons) on Gigastructres mod or the Star-fish fleet on Ancient empires 2.0 are far harder with ASB enabled. For some reason their DPS remains about the same but their toughness / durability is far better due to the slower combat pace.

**NSC** is working perfectly with it but anything else I've tried gave me headaches. I love this mod for what it does, its just the (i think unintended) difficulty with non vanilla stuff.
SirTopNotch 2025년 5월 19일 오후 10시 24분 
The ironman version doesn't include some of the features I like in the mod unfortunately. But I can probably work around it if that's the only option
Chickenhunt  [작성자] 2025년 5월 19일 오전 10시 29분 
@ΞX Dane ASB should work with other ship-sets, what do you mean specifically?
Chickenhunt  [작성자] 2025년 5월 19일 오전 10시 26분 
@SirTopNotch Thank you! You can get the Ironman version if you dont want the combat behavior changes
Chickenhunt  [작성자] 2025년 5월 19일 오전 10시 25분 
@KaedeVon Intended
Chickenhunt  [작성자] 2025년 5월 19일 오전 10시 24분 
@Neon Maulers are not behaving as intended, I am working on update. Meanwhile all other parts of the mod are working.
Vert 2025년 5월 19일 오전 10시 23분 
Understood thank you!