Stellaris
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Amazing Space Battles
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15.171 MB
2 oct. 2019 à 6h08
5 mai à 12h57
41 notes de changement ( voir )

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Amazing Space Battles

Dans 1 collection faite par Chickenhunt
Amazing Space Battles Collection
6 objets
Description
Compatible with Stellaris V4




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak ♥♥ weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Discussions populaires Tout voir (1)
7
1
15 mai à 5h02
ÉPINGLÉ : Content Update 3.14 Patch notes
Chickenhunt
3 238 commentaires
Ugly Hamster Il y a 3 heures 
Question, did you balance the weapons after the changes? If you did, please look into balancing Strike Craft some more. I've tried Strike Craft extensively as a massive fan of them and it seems like they've been nerfed into and through the ground. Where before strike craft only/heavy build was viable until super late game, now even T3 in early/mid game do negligible damage. To the point where auxillary small weapons were doing 5-10x more.
Simon Klevin Il y a 21 heures 
Ok you can get a similar effect by using the ironman version along with a different fleet spacing mod, if anyone else is like me and really likes the visuals but not the combat computer changes
Simon Klevin 2 juin à 9h00 
Is there any chance of a version of this mod where the combat computers aren't changed? The effects are amazing and i know why the change was made, but it ruins some designs (specifically the ones with artillery computers that run away from enemy ships) and that's very sad:(
Paladin Dawnheart 2 juin à 7h07 
3.14 Patch? Going back to 3.14 while everyone is updating <3
na.sommer 1 juin à 9h54 
Mate your mod is peak thanks that my eyes can witness something that beautyful:steamthumbsup:
GhostInPajamas 1 juin à 9h24 
Hey, thank you for the awesome mod. I'm having an issue with the autocannons, when they fire its just a stream of yellow rectangles that spew in random directions without actually hitting a ship. Is this an issue with 4.0?
Paladin Dawnheart 30 mai à 23h29 
Thank you for the mod! Yep, seems to be only those systems. Otherwise it's working great. Faster space battles add-on helps a bit too in the meantime.

Hope all is well and everything goes well IRL <3
Chickenhunt  [créateur] 30 mai à 12h01 
@Seifer No worries, I've been rlly bussy irl and had some time but not a lot. It will get done :)
Chickenhunt  [créateur] 30 mai à 12h00 
@Paladin Dawnheart Yeah its only for marauders tough it seems
Paladin Dawnheart 30 mai à 11h08 
@duecan
Wow. I came here to see if this was the reason it was taking my 100k fleet 10 years to clear out the Marauder systems, while simultaneously sitting near the sun and going around in circles. Looks like I found the problem.