Stellaris
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Amazing Space Battles
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15.171 MB
2/out./2019 às 6:08
5 de mai. às 12:57
41 notas de atualização (ver)

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Amazing Space Battles

Em 1 coleção de Chickenhunt
Amazing Space Battles Collection
6 itens
Descrição
Compatible with Stellaris V4




This Giant mod combines my previous graphical mods + far more, in order to completely improve the graphics of Stellaris space battles.

It improves the graphics of almost EVERY weapon in the game- adding lots of new custom effects (while staying true to vannilla intentions), improved ship spacing and behavior in battles, adds new EPIC custom explosions, adds missing hit and muzzle effects paradox did not make, Creates custom effects for shield and hull hits + Space Battles are NOT over in seconds.

But above all, this mod makes space battles super fun to watch!





The new custom Titan explosion effect
  • New EPIC explosions for every ship type.
  • New Effects for all Lasers.
  • New Effects for all Kinetic Weapons.
  • New Effects for all Particle Launchers.
  • New Effects for all Missiles.
  • New Effects for all Disruptors.
  • New Effects for all autocannons.
  • New Effects for XL Weapons.
  • New Effects for Titan Weapon.
  • New Effects for anti-fighter - Flakk.
  • New Effects for all weapons when they hit shield or hull.
  • Effects get larger as gun size increases.
  • Improved Fighter behaviour and movement.
  • Slower ship movement during battles.
  • More intelligent ship spacing and behaviour during battles (no more face hugging fleets).
  • Better ship targeting i.e no more entire fleets targeting one ship at a time.
  • Graphical fixes for weapons without hit or muzzle effects.
  • Longer lasting battles


Tip: Press Ctrl+F9 for a cinematic view.

The new weapon effects:



Gamma Laser Firing

New and improved travel-laser effect, for better graphics but also making it easier to distinguish who is shooting who. Added new muzzle and hit effects.



Missile Firing

New missiles graphics with new smoke, exhaust and backblast effects. Added fire explosion and shards on impact.



Titan Laser Firing

New effects for all XL weapons Including adaptive Lightning for arc emitters, Giga cannons Rail gun effect, Particle Lance beams and also this Epic Titan Perdition beam effect.



Neutron Launcher Firing

New and improved effects for particle launchers. Projectile improved to have a spinning-pulsating disk that is larger and far more visible. Added a new muzzle and hit effect to create a feeling of "Impact" and "power" for this high damage late-game weaponry.




Top: Two fleets engaging using kinetic weaponry - Bottom: A Battleship firing autocannons

Kinetic weapon graphics overhauled for more visibilty and color difference. Added different custom hit and muzzle effects for all varients of kinetic weapons. Also added new autocannon graphics for a more "Gatling Gun" look.



Lvl 3 Disruptors Firing

Disruptor graphics overhauled to better embody its description instead of a laser-like "blur".

Vannilla description = "Disruptors fire energy bolts that damage and destroy the molecular bonds holding the target's constituent atoms together. They completely ignore shields and armor and deal base damage directly to the hull."




A fleet defending itself using flak

Added a new FLAK effect for all flak PD weapons (vannilla used the autocannon effect).



Strike-Craft leaving ship carrier-hangars using the new animations

More realistic Strike-craft animations and behaviour. Strike-craft dont perform pirouettes around ships anymore and have better spacing. Improved weapon graphics as well.



A battleship going down

Overhauled improved explosion graphics for every ship type. More and custom pre-explosions before final explosion effect. Improved fire trails and a new lingering debree/sparks effect for the bigger ships.




Please check-out the Amazing Space Battles Collection for all of the Addon mods.

For Medium to High-end PC's
I recommend: More Visible Particles

For Low to Medium-end PC's
I recommend: More Visible Particles (Lite)





Steam Workshop link for the Ironman Version
  • Ironman Compatible: No. (A "trimmed-down" Ironman version is available)
  • Savegame Compatible: Yes.

  • Compatible with mods adding custom ships.
  • Compatible with mods adding custom weapons and other items - altough they may need a patch for adding my gfx onto their weapons, otherwise their items use the vannilla effects.

  • Compatible with Real Space (put ASB higher on the modlist)
  • Compatible with Downscaled ships
  • Compatible with NSC

You dont like the longer battles?
For these specific group of people I recommend: ASB Addon: Shorter Battles

What you need to do if the mod descriptor file is missing or not automatically updating:

1. unsubscribe from mod
2. delete "mods_registry.json" -> User\Documents\Paradox Interactive\Stellaris
3. delete "ugc_1878473679.mod"-> User\Documents\Paradox Interactive\Stellaris\mod
4. subscribe to mod

[discord.gg]

Support the mod:
Hello, if you like the mods that I make and you wish to thank me for my work, you can do so by buying me a coffee :)

I am a engineering student who does this in my free time because I love playing Stellaris, modding and sci-fi. Any and all support is greatly appreciated, Thank you very much!


[www.buymeacoffee.com]
Discussões populares Ver todos (1)
7
1
15 de mai. às 5:02
AFIXADO: Content Update 3.14 Patch notes
Chickenhunt
3.234 comentário(s)
na.sommer há 18 horas 
Mate your mod is peak thanks that my eyes can witness something that beautyful:steamthumbsup:
GhostInPajamas há 19 horas 
Hey, thank you for the awesome mod. I'm having an issue with the autocannons, when they fire its just a stream of yellow rectangles that spew in random directions without actually hitting a ship. Is this an issue with 4.0?
Paladin Dawnheart 30 de mai. às 23:29 
Thank you for the mod! Yep, seems to be only those systems. Otherwise it's working great. Faster space battles add-on helps a bit too in the meantime.

Hope all is well and everything goes well IRL <3
Chickenhunt  [autor(a)] 30 de mai. às 12:01 
@Seifer No worries, I've been rlly bussy irl and had some time but not a lot. It will get done :)
Chickenhunt  [autor(a)] 30 de mai. às 12:00 
@Paladin Dawnheart Yeah its only for marauders tough it seems
Paladin Dawnheart 30 de mai. às 11:08 
@duecan
Wow. I came here to see if this was the reason it was taking my 100k fleet 10 years to clear out the Marauder systems, while simultaneously sitting near the sun and going around in circles. Looks like I found the problem.
Seifer 29 de mai. às 21:09 
i don't want to come across as trying to rush you as i understand that coding takes a while, but i wanted to ask how the mauler update is coming along? this mod is very much one of my favorites.
Chickenhunt  [autor(a)] 29 de mai. às 8:20 
@Randy Iamtheliquor Yes it is. The thing that changes in battles is sublight speed, you were right :)
Randy Iamtheliquor 29 de mai. às 8:15 
Gotcha , sorry i didnt know my bad. So I assume it's normal ?
ps thanks for replying
Chickenhunt  [autor(a)] 29 de mai. às 2:34 
@Randy Iamtheliquor Ah I see, I remember now. I conflated it with subspace speed. (also plz no links in comments) :)