Space Engineers

Space Engineers

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"Tauro Grey" Interplanetary Multipurpose Fighter Mk 1.2 (Grey)
   
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Type: Blueprint
File Size
Posted
Updated
8.888 MB
1 Oct, 2019 @ 9:01am
14 Apr, 2020 @ 2:27am
13 Change Notes ( view )
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"Tauro Grey" Interplanetary Multipurpose Fighter Mk 1.2 (Grey)

In 1 collection by DerMakrat
DERMAKRAT INTERSPACE
48 items
Description
check out the updated Warfare2 version https://sp.zhabite.com/sharedfiles/filedetails/?id=2805860727
In celebration of 1000 subscriber to the "Tauro" Interplanetary Multipurpose Fighter Mk 1.1 (white)
DMI Presents you...

Tauro Grey "Mastering reality"

The small grid interplanetary multipurpose fighter is built for agility and reliability. Charging on ice it is perfectly suited for any survival situation. Styled to meet the aesthetic of games like Star Citizen it still stays true to the principle of form following function. With effective fire power and several extra functions it is more than a Fighter it is a multipurpose power house.

Design Feature
- Centered weapon: The weapon placement makes sure all your weapons are on point in a very close spread.
- Orientation steering: using the "Q" and "E" Buttons to rotate and pulling up makes sure all 6 large thrusters are pushing the Tauro the way you want to go. while keeping the craft light and agile.
new Feature 26.01.2020
- New Radar Syteme has been fited Whip's Turret Based Radar

Task/Capabilities
- Offence: 6 gatling guns, 1 gatling turret and 2 rocket launchers rendering the Tauro a serious threat to small and large crafts.
- Deffence: with redundant systems and superior agility it stays alive and keeps fighting.
- Cargo: 8679 Liter of combined cargo space enabling the Tauro for light cargo hauling.
- Mining: very early hand mining operations on and off planets can be supported by its ore detection and cargo size.
- Scouting: Equipped with ore sensors multiple cameras it is able to discover ore deposits and enemies alike.
- Range: The built in cruise mode greatly decreases fuel consumption and increases operation range.

Ship Statistic
PCU: 4456
Blocks: 586
Grid mass: 51,912 kg

Acceleration
0 to 360 kmh 6.58 sec
Forward 15,5 ms/s
Back 11 ms/s
Up 30 ms/s in atmospher 15,5 ms/s in space
Left/right 8 ms/s
Down 9,5 ms/s

Weapons:
6 Gatling guns, 1 Gatling turret 2 Rocket Launchers
Engine:
2 Hydrogen Tanks, 2 Hydrogen Generator, 1 Hydrogen Engine, 1 Large Battery, 2 Small Battery
Fuel needed:
100000 kg of ice for the Hydrogen tanks and to charge the batteries
Thrusters:
4 Large Hydrogen Thrusters, 2 Large Atmospheric Thrusters, 23 Small Hydrogen Thrusters
Storage:
6679 L Cargo, 2000 L Ice
Connection:
2 Connector/Landing Gear Combos at the back and at the bottom
1 Landing Gear in the Front for Salvage and Pirating purpose
Components:
Ore Detector, Antenna, Remote, 3 Programmable Blocks, 2 Spotlights Front/back, Projektor; Position Lights, 4 Cameras 2 Front, 1 Down, 1 Back
Color:
Grey and rust red

Button Layout
Hotbar 1
  1. Gatling Gun (Switches Weapons to 12 Gatling guns)
  2. Rocket launcher (Switches Weapons to 4 Rocket launchers)
  3. Forward Thrusters (Turns off forward facing thrusters. The ship wont stop when leting go of "W")
  4. Spotlight Front (Turns the front facing spotlight on/off)
  5. Camera Front Left (Change view to forward facing camera Left)
  6. Camera Front Right (Change view to forward facing camera Right)
  7. Gears Front (Switches the look on the landing gear.)
  8. Parachutes (Opens or Closes 4 Parachutes)
  9. Thrusters all (Turns on all Thrusters)
Hotbar 2
  1. Spotlight Back (Turns the back facing spotlight on/off)
  2. Camera back (Change view to the back facing camera near the connector. use for landing)
  3. Connector Back (Switches the look on the back facing connector.)
  4. Gears back (Switches the look on the landing gear.)
  5. Camera down (Change view to the down facing camera near the connector. use for landing)
  6. Connector down (Switches the look on the down facing connector.)
  7. Gears down (Switches the look on the landing gear.)
  8. Gears down Auto lock (Switches the auto look on the landing gear.)
  9. Flight ready timer Block (hit when docked. sets bateries to reacharge. Tanks to stockpile, turns of all Thursters, turns of reactors hydrogen engien and H2/O2 Generators, shuts of lights and antenna.)
Hotbar 3
  1. Thrusters Forward (Increases manual thrust override. Keep accelerating without pressing "W")
  2. Thrusters Forward (Decreases manual thrust override.)
  3. Hydrogen Thrusters Up (Turns all down facing hydrogen thrusters on/off. Saves Fuel)
  4. Thrusters all on (Turns on all thrusters)
  5. Thrusters all off (Turns off all thrusters)
  6. Hydrogen Engien ON/OFF (Turns on or off the two hydrogen engiens)
  7. O2/H2 Generators ON/OFF (Turns on or off the 9 O2/H2 Generators)
  8. Hydrogen Tanks Stockpile ON/OFF (Turns the Hydrogen Tanks to stockpile Hydrogen)
  9. Batteries Recharge ON/OFF (Turns the Batteries to recharge)
Hotbar 4
  1. Reactors ON/OFF (Turns all Reactors on or off)
  2. Projector ON/OFF (Turns the Projector on or off. use for quick repair)
  3. Turret on/off (Turnes the Turret on or off.)
  4. Markings on/off (Turnes all outer LCDs and light on or off.)

I Hope your satisfied with the Performance of the Tauro Grey.
Have fun out there mastering reality.


Vanilla No Uran Survival Fighter Racing Attack Jet Intercepter Assault
38 Comments
DerMakrat  [author] 9 May, 2022 @ 12:10am 
the new version of the Tauro grey is here https://sp.zhabite.com/sharedfiles/filedetails/?id=2805860727
DerMakrat  [author] 21 Jan, 2022 @ 12:52pm 
Hello Rieal, thanks for your commet nice to see the Tauro still gets recognition. Just updated the discription with the Button layout as you wished. have fun :)
rieal 21 Jan, 2022 @ 12:36pm 
I love the Ritterschwert and was trying this one out. The hotbars didn't fully load. Looks like it is a bug that was reported. Can you list the hotbars like you did for some of the others you have made.
DerMakrat  [author] 8 Jun, 2021 @ 10:54pm 
Check out the Katan Medium Fighter if you need more fire power ;)
DerMakrat  [author] 8 Jun, 2021 @ 10:53pm 
Thank you :) glad i could help. Let me know if you need anything else
RUSolar 8 Jun, 2021 @ 9:45pm 
Thank you very much for clearing it up for me, and I am absolutely in love with your designs!
DerMakrat  [author] 7 Jun, 2021 @ 1:19pm 
hello Ford fusion thank you for your comment just tested it again. the h2 Generators are accessable through both Connectors and the Cockpit. Make sure all conveyors are built. try the porjector on and weld it up using a welder block. hope that helps :)
RUSolar 7 Jun, 2021 @ 10:58am 
Where does the 02h2 generator connect to? I can't seem to find an access port, and it doesn't seem to connect to the connectors either
DerMakrat  [author] 16 Oct, 2020 @ 11:42pm 
Check out Spaceman_Wils video on my Fighters https://www.youtube.com/watch?v=t0ALApawyps Im Honoured that you took so much time. Thank you very much
DerMakrat  [author] 18 Sep, 2020 @ 1:17pm 
Hello Lestra Daivik, thank you for asking. your free to use it as you wish :)