Space Engineers

Space Engineers

147 ratings
CraftableConsumables
   
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Type: Mod
Mod category: Production
File Size
Posted
Updated
138.218 KB
29 Aug, 2019 @ 7:36pm
28 Feb, 2020 @ 6:27pm
4 Change Notes ( view )

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CraftableConsumables

Description
A simple mod that enables you to build the consumables you can only purchase in the stock game.
Great for if you want to forgo the whole economy thing, or just want a way for players on your server to keep their safe zones up and running easily.
Costs are balanced decently, zone chips being quite expensive, powerkits a little more expensive than a power cell, and medkits, not as expensive as medical components, because medical components are massive.
Feedback appreciated!

Costs:
Zone Chip: 10 Iron, 10 Gold, 1 Platinum
Medkit: 10 Iron, 10 Silicon, 10 Cobalt
Powerkit: 10 Iron, 3 Nickel, 2 Silicon
Cosmic Coffee or Clang Cola: 1 Iron, 1 Silicon, 1 Ice
These are only craftable in an assembler.
20 Comments
Dragon-Raptor 24 Oct, 2024 @ 12:51pm 
Not sure if it was the recent 'Contact' update or one before, but the blueprint classes of this need to be tweaked. Well, unless you want only your basis assemblers to be able to make medkits and power cells, in the same tab as bullets :)

Simple redo the last section to look like the below:

<BlueprintClassEntries>
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="SimpleEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ZoneChip" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Medkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_Powerkit" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_ClangCola" />
<Entry Class="EliteEquipment" BlueprintSubtypeId="Blueprint_CosmicCoffee" />
</BlueprintClassEntries>

The above should place them all with the flares, bottles and canvas, and in the more advanced assemblers.
HAVOC5150 29 Nov, 2023 @ 9:42am 
This mod conflicts with some others. not sure which i have to do testing but when i play with a friend it works but when i load my mod list it isn't. its just something else that messes with the craftables. this mod does work....just watch for conflicts.
Blue64 26 Mar, 2022 @ 4:33am 
I think Zone Chips should require Silicon though; I've way too many Silicon Wafers, millions.
Blue64 26 Mar, 2022 @ 4:30am 
@K.M.3 you require an Assembler, or Advanced Assembler, not a Basic Assembler, not a Survival Kit, presuming my memory serves me accurately.
Blue64 26 Mar, 2022 @ 4:29am 
This mod continues functioning effectively, I've got 2,000 Power Kits prepared for my Asteroid Mining Excursion when scouting, though I realistically never get to use Medkits: because; enemies deal way too much damage (I usually can get hit 1-2 times before reaching 0 HP), usually they're using upgraded weapons though. I think a re-release without the Zone Chip craftable would get popular too.
Kaid 28 Sep, 2021 @ 1:49pm 
i downloaded it for my world. i cannot build it. Why?
Soldierdbtc 4 Feb, 2021 @ 5:57am 
does this mod still work?
Chaos Uncensored 17 Aug, 2020 @ 1:10am 
Mod is great, don't care about zone chips, we play on a server where members are not part of antifa or under 18 and can act like adults not attacking empty ships/bases. Why they would need to be expensive anyway is still a joke, one of those things where its just people who have been in the server longer get bonuses and new players lose everything unless the players are decent and we all know that doesn't happen often, but yeah love the mod XD. Makes shootouts more fun and last longer.
ChozoSR388 7 Apr, 2020 @ 6:24pm 
@sOrk I wholeheartedly agree with that observation. Zone chip should not be that cheap to make, if not entirely not craftable. @Brent Kerman Also, is there a config file available to customize? I love the idea, but I personally would like to make it to where just the Medkit and Power Kit are craftable.
Brent Kerman  [author] 28 Feb, 2020 @ 6:31pm 
To all you, thanks for your interest. As for higher costs, this was meant for on servers, where you might get to spend on average an hour or two for every day of real time. You need your safe zone up all the time. As for admin support, no idea how to make it only craft for just admins, if admins though, just spawn em in with Shift-F10. I thought of medkits using silver, but decided against it due to silver's rarity. Zone chips are already quite pricey, and i did tweak it a little based on a good deal of experience.