Space Engineers

Space Engineers

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AQD - Vanilla Ore Distribution
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Type: Mod
Mod category: Planet, Other
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669.196 KB
26 aug 2019 om 6:59
17 jan 2022 om 10:44
8 wijzigingsnotities (weergeven)

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AQD - Vanilla Ore Distribution

In 2 verzamelingen van enenra
AQD - A Quantum of Depth
26 items
Shipbreakers: Hardcore Survival and Salvage
49 items
Omschrijving
Current version: 1.3
Please refer to the changelog for patch notes.


This mod changes ore deposits on planets to be further below the surface but also much larger. It further also changes ore distribution: Now certain ores can only be found on specific planets, and what resources can be found in asteroids is greatly reduced.

AQD - A Quantum of Depth is a project of mine, encompassing multiple small and larger mods aimed at improving the gameplay experience and eventually overhauling larger parts of the game:






Planet ore deposits
Ore deposits on planets have been altered. They are much, much larger than in vanilla but have also largely been moved further down into the ground. As a result, it is much more worth to build permanent mining outposts.

Ore depth is determined by their "tier":
  • Tier 1: Iron, Nickel, Silicon - 50-300m
  • Tier 2: Cobalt, Magnesium, Silver - 200-800m
  • Tier 3: Gold, Platinum, Uranium - 400-1000m
Lower tier ores may still appear at lower depths, however.

Ore distribution
Ore distribution has been altered significantly. The goal is to add a reason to visit all planets, which is achieved by distributing ores over the different planets. The distribution is designed with a start on the earthlike planet in mind, but with the economy update you may be able to make any planet work - or even a space start.

Ore
Earthlike, Triton, Pertram
Moon
Mars
Europa
Alien
Titan
Asteroids
Iron
Nickel
Silicon
Cobalt
Magnesium
Silver
Gold
Uranium
Platinum

[discord.gg]
[github.com]


  • I recommend using AQD - Planetary Respawn Rovers together with this mod. It will allow you to more easily start out in a good spot close to the now harder to reach ore deposits.
  • As of patch 1.1 this mod does not directly edit the vanilla planets anymore. As a result, it is compatible with other mods changing the vanilla planets.


  • This mod is inspired by Chrido's (Scarce Resources) as well as Ghost722nd's (DeepOres) mods. I really liked their ideas but wanted to make some changes that better suited my vision for how it should be set up. Hence this mod.
  • Meridius_IX / Lucas - For writing the base script, with which the ore remapping is implemented.

Populaire discussies Alles weergeven (2)
8
29 nov 2019 om 13:26
Log Errors
Ufol
0
4 jan 2024 om 1:02
Question
Ancalagon
311 opmerkingen
enenra  [auteur] 17 jun om 11:44 
ice is unaffected
SilverswordXV 17 jun om 6:53 
How deep and on which planets do ice patches spawn, other than those on ice lakes and mountains?
X-PLODERRESIDENT 24 apr om 11:32 
moin, ich wollte wissen wie ihre mod , mit der mod better ressoures arbeit.
haben sie da irgend welche erfahrungen ? mit
enenra  [auteur] 9 apr om 9:29 
It only affect the planets listed in the description.
Bad Decisions 9 apr om 9:18 
how does this interact (if at all) with extra planets?
Olaof 10 jan om 4:21 
thanks :)
enenra  [auteur] 10 jan om 3:16 
yes ice spawns on asteroids
Olaof 10 jan om 2:02 
Because i want to get into orbit but i don't know if i should take ice or hydrogen with me
Olaof 10 jan om 1:53 
Does ice spawn on asteroids?
Lex Foxo 19 nov 2024 om 17:14 
how do you find magnesium on earth?