Stellaris

Stellaris

1,498 ratings
Animated Kitsune Species
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File Size
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Updated
1.198 GB
8 Jul, 2019 @ 12:08am
24 Jul, 2024 @ 12:28am
14 Change Notes ( view )

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Animated Kitsune Species

In 1 collection by Etiluos
Etiluos Animated Species
30 items
Description
“Clever as the Devil and twice as pretty.”

― Holly Black

This is a commission piece

This has 6 basic hair colors for more hair colors subscribe to the "14 Plus Hair Colors for Animated Kitsune Species" for more hair colors.
The hair colors you get here are red, orange, citrine, silver, brown, and black.


· Custom portrait Animated (no blinking)
for Females
· 18 body variations in total, 3 body sizes and 6 skin tones each. ( control via phenotype)
· 160 different faces (20 eye colors, 8 different faces(2 noses, 2 mouths, 2 eyes)) (control via Color variations)
· 3360 hair combinations total with 20 hair colors (if including the optional hair colors) (2 fox ear types, and 2 tail types)
· 96 different clothes in total.(7 clothes with 12 different colors each)
· total of 929 million combinations for females
for Males
· 6 body skin tones (control via phenotype)
· 160 different faces (20 eye colors, 8 different faces(2 noses, 2 mouths, 2 eyes)) (control via Color variations)
· 912 hair combinations total with 20 hair colors (if including the optional hair colors) (2 fox ear types, and 2 tail types)
· 60 different clothes in total.(5 clothes with 12 different colors each)
· total of 52.5 million combinations for Males

For a total of 981 million possible combinations!

[ko-fi.com]

Mod order can be found in my profile or here!
Popular Discussions View All (1)
5
6 Apr, 2024 @ 2:18am
Any way to get this mod to work with achievements?
nsara
276 Comments
SilverVixen 9 Jun @ 6:07pm 
any possible ETA on when your mods might get updated to 4.0? asking as i love your portrait mods and im excited for when theyll be 4.0 compatible, either way keep up the amazing work
Jade Rose 28 May @ 4:04pm 
Would it be possible to update it so the Commanders use both of the militaristic outfits? The black cloth with the colored wire/tube is currently unused as a leader portrait, iirc. Great mod!
Sergeant117 27 May @ 3:42pm 
Hey i know its a big ask for something so specific, But would you happen to still have older versions of your mods floating around? I recently got fed up with current Stellaris and rolled back to 3.6.1, But that far back very few mods including yours still work
Etiluos  [author] 24 May @ 10:13pm 
I dont have the coding skills for that so it might be just luck.
Gake 24 May @ 8:50am 
In my recent game I found the Artisan Enclave as Kitsune which made me regret that you can't enter Migration Treaties with them (didn't get lucky with festivals). Speaking of, is that just insane dumb luck or does this mod actually make it more likely that Kitsune will be Artisans?
Svenska-räv 21 May @ 5:44pm 
So idk how to fix this but when i open the government tab to look at the council the game drops to 4 to 9 frames it seams to happen on alot of your stuff and it only happens when there are more than one on screen.

I have a good kit too so it can't be that if your wondering the kit its a RTX 4080 super and a Ryzen 9 7950X3D
SilverVixen 16 May @ 2:47am 
hope things can get figured out soon, your portrait mods are easily my most favorite out of all of them
Etiluos  [author] 15 May @ 8:41pm 
Theres a a bug in the vanilla game where civillians dont have any variety in hair or clothes. hoping they fix it so I can update or if someone else has fix it for them.
Mica 15 May @ 6:14am 
@Etiluos just wondering if you have some ETA on the update to your mod list, if not that understandable
Tungsten 12 May @ 3:18pm 
Some of your mods are resulting in AI empires never building military fleets. I think it's because the mods' shipsets default to bio ships, but that alone doesn't let empires build hatcheries.

Quick fix is copying the fallback value (e.g. avian_01) in graphical_culture.txt over to the graphical_culture key in species_classes.txt, then delete the graphical_culture.txt file.