Stellaris
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Planetary Redevelopment
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7 JUL 2019 a las 7:14
1 NOV 2024 a las 11:12
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Planetary Redevelopment

En 1 colección creada por Saxon
Saxon's Mods for Stellaris
5 artículos
Descripción



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This mod enhances the Ecological Adaptation technology. It does this by also allowing your colonists to transform unwanted basic resource deposits into more desirable analogs. This is especially useful for players who enjoy developing tall economies in their games. Using this mod you can get the most out of your planets with good modifiers so long as you are willing to make long-term investments into them.





After unlocking Planetary Redevelopment you gain access to several new planetary decisions. These only work on planets without any terrain blockers. And obviously you can’t redevelop deposits that have been built upon, so make sure to demolish the districts built on top of the deposit which you wish to replace.

FAQ:

Q: Creating fertile lands for agriculture is one thing. But why can I “build” mineral deposits?

A: I have thought long and hard on this. And I even considered excluding the planetary decisions which create mineral deposits. But what changed my mind is the fact that the base game already allows us to transform deposits through regular terraforming. And the game also tells us that EVERY planet has minerals deep inside them. Just blow up a planet with a Collossus equiped with a Planet Cracker and you will see for yourself. This mod simply allows you to expend the unreasonable amount of resources required to dig towards the resource-rich core of the planet by blasting your way through the planet’s strata.


If you like my content please also check out the Youtube channel of my wife and I, where we play games and talk trash together. We would greatly appreciate it if you took some time to watch our antics!

Discusiones populares Ver todo (1)
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29 NOV 2023 a las 18:01
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Saxon
40 comentarios
Mortarch Of Blood 7 MAY 2024 a las 11:28 
Does this work with Planetary Diversity?
Wewei 17 FEB 2024 a las 21:30 
UIOD complatible?
Wakelessrex 12 ENE 2024 a las 10:24 
Awesome, thanks dude! Great mod! :)
Saxon  [autor] 2 OCT 2023 a las 11:11 
This mod is now compatible with the 3.9 version of the game. Terraform away, space lords and ladies!
Saxon  [autor] 2 OCT 2023 a las 11:11 
@Cuthya, thanks for making me aware of this bug. It was driving me crazy! All I had to do was remove the unfinished line like you suggested. I just tested it and I was able to swap every deposit back-and-forth between mineral, energy and food on several planets.
Cutha 11 ENE 2023 a las 18:58 
Thanks for the mod, exactly what I was looking for.

There is an error on line 1260 of the decision. I fixed it by just commenting it out:

random_list = {
10 = {
add_deposit = d_veiny_cliffs
}
10 = {
add_deposit = d_mineral_fields
}
10 = {
add_deposit = d_mineral_striations
}
10 = {
}
Saxon  [autor] 16 AGO 2022 a las 10:20 
@Deviant, I follow the thematic consistency of the game where volatile motes are ascociated with farming (fertilizer) and mining (explosives) and where exotic gasses are associated with energy production.

Rare crystals are used in laser tech and advanced electronics which doesn't really fit in my opinion. But that's just my opinion. However feel free to copy this mod and tweak it to your own needs.
Deviant 16 AGO 2022 a las 3:26 
Why does the transition to the mining district not use crystals? It is strange that two of the three common rare resources are used.
Saxon  [autor] 2 JUN 2022 a las 19:01 
Yes. This still works in 3.4, and I have updated the mod so that you no longer see the version warning. Happy redeveloping, space travelers!
gabooob 16 MAY 2022 a las 13:18 
Is this still working for 3.4 ??