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Lepidia: Gloamfall Pt. 1
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30 May, 2019 @ 1:21am
15 Mar, 2024 @ 5:08pm
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Lepidia: Gloamfall Pt. 1

Description
Gloamfall Update Pt.1 (Ship Update Patch)
Requires a Race Slot Extender mod of some kind!

This update adds new content to the original Lepidoptians race mod, including a new planet type, materials, new customization options, farmables, reskinned ship, and food recipes.

Please see change notes for the specific details of this update!

Old Characters:
Characters from before the update work just fine! To access the new Gloamfall planets, load new stars in your navigation screen.

Existing characters SHOULD work with the ship reskin just fine. The ship is a reskinned human ship with the same inner structure to avoid causing errors. If an error does occur, or your game crashes loading a character, try these:
  • Try starting the game up and loading that same character again. Sometimes they will work the second time you load!
  • Ship world reset, which is the most extreme option. Guides for this procedure exist, but please remember to back up your data before attempting anything from any guide. i am not responsible for any data loss that may occur from doing this improperly

Base Content
-Lepidia Playable Race
Original mod included unique customizations, racial flag, unique voice, unique clothes and dyable wings, racial crafter for furniture, and tenants.

New Content
-Autumn-themed Gloamfall Planets with farmables (Pumpkin, Squash, Gourd) and unique weather conditions (thus far)
-Terraformer for the new planet type
-7 Food Items/recipes
-Over 200 body colours, over 80 antennae/fluff combinations and 40 colours, and over 20 eye colours
-56 wings, originals re-sprited and many more added
-Re-sprited clothing items
-A reskinned human ship and a custom ship pet with variants (pets are also purchasable for all races)
-Unique monster recolours and item drops
-11 New block materials

Most items in this mod (including blocks) can be crafted at the "Lepidia Fabricator", which can be found at the Inventor's Table! It's a pink moth that hangs on the wall. Lepidia colony deeds can be found at Frogg Furnishing. Purchasable Petalbug pets and crop seeds are available at Terramart.

Food items from this mod can be made at the cooking table!

Part 2
The goal of Gloamfall Pt. 2 will be to add unique dungeons to Gloamfall planets and Lepidia villages, as well as expanded lore, tiered armour sets, and another playable race.




Meta Stuff:
To explain why the wings are back items: Lepidia aren't meant to be a wingless species canonically. The wings are back items to allow for customization versatility, as many more unique looks can be achieved with custom dyes rather than individual customization options in CC. Lepidian lore also involves them having a shape shifting-like ability to change the appearance of their wings! Having the ability to change the designs and colours around on a single character is meant to match that. For those who choose not to wear wings all the time, we'll explain their absence with being "hidden", lmao.

Compatibility + Recommended
This mod should be compatible with most other mods! I personally play with 400+ mods active at once, and made sure there were no conflicts with anything I personally use.

Green's Dye Suite - Recommended for wing dyes (thumbnail features wings dyed with this mod!)
Race Traits - By Oмεяυıп; now includes Lepidia trait support!
Arcana - Gloamfall planets can spawn around Arcana stars
Maple32 - Gloamfall planets can spawn alongside Maple32 planets
Other Planet Mods - I personally use many planet/biome mods; Gloamfall causes no conflict with any of them that I am aware of

Lepidia: Gloamfall uses the following material and mod (for ores) IDs:
15555-15566 (blocks)
15567, 15568 (ores)




Credits:
Cyan Sky Knight for inspiration
DrPvtSkittles for Race and Custom Crafter Templates
Maxyvert[www.deviantart.com] on DA for the texture used in the fabricator skin

Disclaimer:
Due to someone in the past misunderstanding what plagiarism is:
I credit Cyan Sky Knight for "inspiration" because I wanted to make a race mod before I knew the Saturnians existed. I found them and loved them, and it made me feel more motivated to make my own race, which I wanted to also be moth-based. :3
Moths just happen to be one of my special interests, so I wanted to put my own spin on it!

For future reference, Cyan Sky Knight has also commented here to clear up that Saturnian assets are free to use anyway. We're just 2 people that made anthros of the same animal. :)

Edit: There's 0 reason to be so offended that 2 moth races exist. :|

Permissions:
I've developed Lepidia and Fayents for use as a Starbound mod, but I want to maintain their concepts as my own, since I'd like to use these races again in different projects. However, I don't discourage other modders from making more material for or based on this mod! :)

I only ask that my original assets not be claimed by another author.

---
Thanks for viewing my mod! I hope you like them!
If you encounter any problems, please post in the bug report discussion thread, and provide the section of your Starbound log file that indicates the error from this mod.
Popular Discussions View All (2)
18
19 Dec, 2022 @ 7:59pm
PINNED: PLEASE POST BUGS HERE
Voryn Dagoth
4
4 Feb, 2023 @ 7:15pm
PINNED: SUGGESTIONS
Voryn Dagoth
184 Comments
Velocity 16 Jun @ 6:50pm 
can someone remind me to come back here once they put in the villages? thanks
Oмεяυıп 23 May @ 10:39pm 
May I add my random-gen moths to the biome in this mod for my (WIP) moth mod (internal support)?
They won't be super common, will only spawn at night, and will be in their own separate monster pool so they won't affect other monsters' spawn rates. Since they're random gen, they'll use colors listed under monsterParameters in the biome file - and if not, there's a default vanilla one.

Reasoning: These giant moths are super hardy thanks to some Miniknog experimenting, and can survive pretty much anywhere.
Axolotl Overlord 18 Mar, 2024 @ 12:31am 
@Voryn Dagoth: Thank you so much!! I really appreciate it
Voryn Dagoth  [author] 15 Mar, 2024 @ 5:10pm 
@Axolotl Overlord: Wanted to let you know, I updated the mod today to move the Lepidia Forge into the empty hands menu along with the Fabricator for consistency! :)

It should also be much easier to access!
Voryn Dagoth  [author] 14 Mar, 2024 @ 5:23pm 
@Axolotl Overlord: Lepidia Silk is going to be easier to get in the future when it drops from village chests and such, but for the time being, it will currently drop from Autumnal Chests (which can be found scattered on the surface of Gloamfall planets)

as it stands currently, its admittedly a bit rare and hard to gather enough to craft silks and then clothes afterwards (it was meant to be more common, i just havent put in the villages yet)

but no, the items in the fabricator are just cosmetic clothing, the armour is in the lepidia forge. it might be in a higher tier of the inventor's table, which might be a mistake on my part (it was supposed to be available immediately)
Axolotl Overlord 14 Mar, 2024 @ 3:41pm 
Hey I am sorry I'm still confused about getting armor lol, is it the clothing in the last tab of the Lepidia fabricator? if so how do I get lepidia silks vs normal silk?
Axolotl Overlord 12 Mar, 2024 @ 10:53pm 
@Voryn Dagoth: Thank you!
Voryn Dagoth  [author] 12 Mar, 2024 @ 10:01pm 
@Axolotl Overlord: ye! they'll be available in the Lepidia Forge crafting station, which is available at the inventor's table!

all the armours currently have placeholder graphics though, so they just look like various vanilla armours for the time being, until i update them all!
Axolotl Overlord 12 Mar, 2024 @ 6:49pm 
hey should I be able to make armor for the Lepidia race?
DeadlyStrike 8 Feb, 2024 @ 11:16am 
@Voryn Dagoth Sure, Discord sounds great, I'll send you a friend request and the fact that you do have diet lore for them as well is great, cause I'll try to represent them as close as possible to the vision you provide!