Stellaris

Stellaris

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!Influence Overhaul (alpha)
   
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25 May, 2019 @ 9:11pm
16 Jun, 2019 @ 6:48pm
15 Change Notes ( view )

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!Influence Overhaul (alpha)

Description
THIS IS AN EARLY TEST BUILD - it's available for public testing, and all feedback is welcome!

Starbases have an influence upkeep cost.
Influence gain added to all features that grant additional admin cap, including repeatable techs.
New Admin Focus policy added that grants additional influence, and new influence sinks for empires that remain small.
Empire sprawl changed so systems contribute more, districts less.
Cohesion changed so that snaking is risky now.

Effects:
- Empires have an "ideal size" based on their desired influence income, admin focus, etc. This size grows slowly, as influence income rises throughout the game. AI empires will slow/halt their expansion when they reach a sort of equilibrium.

- Staying small is a tactical choice - more territory isn't ALWAYS better now.

- Early game is actually a bit faster. Empire growth in the very early years is a bit faster, as empires start with a bit more influence gain. This slows down rapidly as influence gets spent.

- Expansionist empires can focus on influence tech/traditions/civics/APs to grow large early. Small empires can do the same to activate powerful Admin Focus policies.
7 Comments
LokiCharms 7 Sep, 2019 @ 6:23pm 
I did forget about the 00_common_categories file as well. Gebnar added influence to the starbase entry for ai_use_parent_for_resources_upkeep which will most likely be overridden as well. I use this mod as a merged part of my own private mod which is why it most likely works for me. You all could probably get it to work if you tinker with the Starnet files merging both together. I could help but it would have to be in DM as it is far too much to explain here
Quin 7 Sep, 2019 @ 8:26am 
That said it still seems to break. Rip.
Quin 31 Aug, 2019 @ 10:07pm 
If you use paradoxo's mod manager you can create a custom load order and load this mod before starnet. The file that conflicts doesn't seem to have any meaningful changes that need to be kept if you're also using starnet.
LokiCharms 13 Aug, 2019 @ 4:47pm 
Starnet's ai_budget for influence will override this mod's changes for it so the AI will not build colony ships because they have no idea how to build one with a modded in additional cost i.e. influence
ekoparker 12 Aug, 2019 @ 9:40pm 
I haven't been using any other influence-modifiers, but I am using a lot of mods. None of them touch influence, though. All features are working well for me, but the AI just refuses to cooperate. I am using starnet AI though, if that's an issue.
gebnar  [author] 12 Aug, 2019 @ 5:31pm 
@InterKid
Are you using it with any other mods? This mod is pretty intrusive, so there's a lot of space for potential conflicts. Anything that affects influence budget is especially suspect.
ekoparker 12 Aug, 2019 @ 2:02pm 
It's a great concept, but I'm having an issue where no AI empire will expand