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Five years is a long time...
GridTerminalSystem.GetBlocksOfType<IMyTextSurfaceProvider>(lcds, block => block.CustomData.Contains("ShipLayout") && !block.CustomData.Contains("ShipLayoutHealth") && block.CubeGrid == grid);
GridTerminalSystem.GetBlocksOfType<IMyTextSurface>(healthbars, block => block.CustomData.Contains("ShipLayoutHealth"));
To:
GridTerminalSystem.GetBlocksOfType<IMyTextSurfaceProvider>(lcds, block => block.CustomData.Contains("ShipLayout") && !block.CustomData.Contains("ShipLayoutHealth") && block.CubeGrid == grid);
GridTerminalSystem.GetBlocksOfType<IMyTextSurface>(healthbars, block => block.CustomData.Contains("ShipLayoutHealth") && block.CubeGrid == grid);
This will prevent scripts on docked ships from overwriting the health data for the main ship (causes weird display flickering when grids try to update each other's LCDs).
Thanks!
I have my ship view set to ShipLayout 1 which is a view from above, only, this view appears to be reversed, so it's like looking from below because the longer weapon on the left nose side of my ship shows as on the right nose side of the image?
I went through all the image options up to ShipLayout 23 and found that ShipLayout 13 is the view that appears to be the same view but from below, as the blocks are much darker...and is correctly showing the gun in the correct spot
So basically i need the top down view flipped over, any ideas? PS i looked through the script and....as if i could work it out !! XD