Stellaris

Stellaris

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Better Army Types
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8 Apr, 2019 @ 6:01pm
1 Nov, 2020 @ 11:55am
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Better Army Types

Description
The art is not mine, it belongs to this trailer: https://www.youtube.com/watch?v=Xnt1tTlnqfY

Personally, I always found Stellaris's armies to be a bit bland, lacking variety. The aim of this mod is to add this missing variety. I'm *very* new to Stellaris modding and modding in general, so if you find any bugs, please let me know.

This mod is a work in progress and currently has 22 armies. If you have any ideas for armies or any requests, comment them down below.

@ means Hive Only
R means Robotic
M means mechanical empires only

The 22 currently added are:
Special Forces: "Deploy the hyper-lethal." -Anonymous Officer
An improved version of the normal assault armies. Has higher morale and damage, but lower health due to the special forces having less members than a normal army. Does not require research, and is fairly costly.

Armored Division: "We're breaking in, boys!" -Anonymous Gunner
A much more powerful version of the normal army, having higher stats across the board except for morale. Incredibly expensive and hard to maintain. Inflicts high morale damage due to the imposing nature of armored vehicles. Does not require research, and is very costly.

Scorcher Division: "I just wanna grill in peace!" -Anonymous Scorcher
A terror unit, designed to damage enemy morale. Deals slightly more damage than a normal army, but it really shines in its morale damage, its collateral damage, and its cost. Requires first level of plasma throwers to unlock.

Super Soldiers: "Yes general, I *am* the reinforcements." - [REDACTED]
An improved version of the Gene Seed Warriors, being much more powerful in every stat. Inflicts higher morale damage due to the reputation of the super soldiers. Requires gene seed purification and is ludicrously expensive.

Space Marines: "Get off my ship, space marines!"
An improved assault army, having higher health and damage, but has much higher morale. Where it really shines is in its 10 times extra collateral damage, to really help you purge those xenos. High cost, high upkeep, and requires the Combat Training tech to unlock.

Mech Troopers: "Yeehaw!" - Anonymous Mech Trooper
An improved armored division, having higher stats across the board. Consists of large exo suits (think Titans from Titanfall) piloted by elite armored division personnel. High cost, high upkeep, and requires the Exo Suit technology to unlock.

Fighter Bombers: "Napalm, high explosives, bunker busters. Take your pick." - Anonymous Pilot
Supersonic atmospheric fighter bombers, having higher damage and morale damage due to the terrifying nature of air bombing campaigns. Has 5 times extra collateral damage to really tear up a planet. Has high health to represent the difficult nature of shooting down supersonic jets. Requires carrier operations.

Grunts: "Fix bayonets!" - Anonymous Commisar
A division of almost entirely basic infantry. Unlike the normal assault army, this doesn't include the support necessary for infantry, making them inexpensive but weaker. Very cheap, quick to train, and require no research.

(R) Automated Armor: "*Unintelligible mechanized gurgling*" - Robot dude
A division of autonomous tanks, being weaker than the standard tanks but not suffering from morale penalties and is slightly cheaper. Requires at least one robot pop on the planet.

Grenadiers: "Now that they got grenades, they think they're better than us!" - Anonymous Grunt
A division of better equipped and better trained soldiers. This makes them more expensive but slightly more powerful than the standard assault army. Deals slightly more collateral damage due to the nature of explosives. Requires combat training.

(@) Ravenous Swarm: "Those who do not share our vision do not get to see its glory." - Hive Leader
Horrible mutated creatures from the depths of the hive labs. Incredibly weak and easy to kill, but breed incredibly fast. Armies of millions can swarm and overwhelm the most powerful of soldiers. *Very* cheap and train in 14 days, but weakest unit in the game.

(@) Vile Cannon: "Watch yourself, the dust out here may be hostile." - Anonymous Sergeant
Brutal cannons that shoot swarms of small insect-like creatures that swarm and then tear apart soldiers. When in large enough groups, they can take down jets or even tanks. The cannons themselves are relatively defenseless and upon a cannon's death, all of its swarm dies.

(@) Intelligent Biomass: "Those who come from me are eternal." - Hive Leader
Massive semi-independent clusters of biomass, including corpses and other biological remnants, that have been given a fragment of the hive leader's intelligence. Difficult to kill, the most expensive unit yet, insanely long to train, and inflicts terror on enemies.

Hero Unit: "Children's minds are more easily accepting of indoctrination, their bodies more adaptable to augmentation. The result was the ultimate soldier." - ^&827s1!sdf,,>
Overpowered and expensive units that only can be made at a time. Insanely powerful, but insanely expensive at 5000 minerals. They can take on entire armies, but only one can exist. MegaCorp and Hive Minds have their own unique hero.

Templars: "You must be willing to sacrifice to achieve power" - Anonymous Psionic Acoylte
Powerful versions of normal psi troopers that have successfully passed the 2nd Trial, giving them powerful psionic abilities, better than the normal psionic troopers. They cost more, yet are better in every single way.

Forsaken: "Those who play with the devil's toys will be brought by degrees to wield his sword." - Buckminster Fuller
Those who failed the 2nd Trial wind up as the Forsaken. The Forsaken are unbroken, unnerving, but berserk. They deal high damage but have very low health. The Forsaken are moderately expensive, deal high damage and morale damage, but have very low health.

Psionic Battleship: "Focus, men, for we enter deep into hell." - Anonymous Psionic Captain
Massive battleships powered entirely by hundreds of psionic adepts who use the collective power between them to keep the ship in the air. Deals heavy morale damage due to psionic attacks, deals high normal damage due to powerful plasma cannons, and has incredibly high health due to being a battleship. All this makes it an incredible but expensive unit.

(M) Sentry Divisions:
Advanced versions of the normal hunter killer drone that are better in every way but are more expensive and difficult to build. Mechanical empires only.

(M) Suicide Drones:
Drones with all basic functions except moving and seeing removed, and their reactor overcharged. This makes them slightly more expensive, with super low health, but they will slam into enemy forces and violently explode, killing many with a single drone. Mechanical empires only.

(M) Spectre Divisions:
Advanced nanobot swarms that connect together to keep a cohesive unit. The units can quickly seperate, allowing enemy fire to literally go through them without harm. They have high damage, are moderately expensive, but are easy to kill due to their low durability if a shot actually lands. Mechanical empires only.

Shock Trooper Divisions: "Let your plans be dark and impenetrable as night, and when you move, fall like a thunderbolt." - Sun Tzu
Highly trained and advanced infantry divisions that use drop pods launched from ships in low orbit. These drop pods allow them to quickly respond to any threat on the battlefield, but it makes them vunerable to anti-aircraft fire during launch. Requires carrier operations.

Militia: "I'm a citizen, not a soldier, captain, and neither are they. You best keep that in mind." - Anonymous
Militia are simple working folk, lightly armed and with no formal training, who form a loose unit of fighters. These troops are quick to train, cheap, and require no extra technology. Unfortunately, this makes them much weaker than standard units on the battlefield.
185 Comments
hyperion9710 9 Sep, 2023 @ 7:29am 
Still works, but no other localization files except l_english.

copy-paste "l_english.yml" in localization folder, then fix the name and text the word "l_english" to other languages,

If you don't know, this would be easy tutorial.
https://stellaris.paradoxwikis.com/Localisation_modding
PHILIPPE 8 Jun, 2023 @ 3:37am 
i think it's abandonned smedina
smedina 6 Jun, 2023 @ 4:56pm 
when update or are you at all?
smedina 1 Jun, 2023 @ 4:43pm 
yea you should update this
lidku716 18 May, 2022 @ 10:08pm 
Will this ever be updated? I'm very interested in this mod.
GuardianForce 28 Sep, 2021 @ 9:47pm 
Are you going to update this amazing mod
PHILIPPE 6 Aug, 2021 @ 12:07pm 
could you add anti-air vehiculs that are powerfull against bomber and infantry but not vehiculs,fighter that are the same as anti-air but flying like bomber
Winterwolf 27 Jun, 2021 @ 12:42pm 
Man, I really liked this mod...
SasakiMichie 2 Feb, 2021 @ 8:05am 
This most likely dosent work anymore, ull either have to find another mod or sub to this mod and go into its files and try and fix the problems yourself
Mr_Lightning_Rose 15 Jan, 2021 @ 6:59pm 
Is this abandoned? It doesn't work.