Space Engineers

Space Engineers

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V.M.E Valkyrie MK3 Interplanetary Reconnaissance Vessel
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Type: Blueprint
File Size
Posted
Updated
8.294 MB
1 Apr, 2019 @ 11:59am
13 Oct, 2020 @ 10:35am
3 Change Notes ( view )

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V.M.E Valkyrie MK3 Interplanetary Reconnaissance Vessel

In 2 collections by Taidyr
Valkyrja - Maintenance & Engineering
59 items
VME Warfleet
21 items
Description
The VALKYRIE Interplanetary Reconnaissance Vessel is the core-product Valkyria - Maintenance & Engineering. Designed as an all-purpose personal craft, the Valkyrie offers a wide selection of mission equipment, including thrusters and life-support facilities to operate in any given environment.

This vessel is capable to traverse from any (vanilla) planets surface to space and vice versa and can produce its own fuel via the onboard O2/H2-Generator. Two Medium Cargo Containers allow the pilot to carry personal equipment as well as everything needed to establish a new base. Additional components can be produced with the onboard Survival-Kit which also provides a mobile spawn-point.

Armament consist of 6x 25mm Gatling Guns, supported by a single 25mm Gatling-Turret. 2x Reloadable 200mm Rocket Launchers and 2x Quad-barreled 200mm Rocket Launchers.


This item is survival-ready! It is fully conveyor-linked, thruster-damage compatible and uses no mods, no scripts and no DLC-blocks. The Valkyrie-series has seen heavy use and action in Survival-Multiplayer for more than two years now.


Datasheet
Blocks: 775
Non-armor blocks: 253
PCU: 7,355
Triangles: 1,068,217
Grid mass: 83,380 kg


Key Features
  • Cargo Space - Two medium Cargo Containers provide enough room to to carry everything you need on your interplanetary adventure!
  • All them Thrusters! - If it has an atmosphere, your Valkyrie will fly on it. If it doesn't, it will keep going anyway
  • Mobile Respwn - The ship comes with a survival kit, so you can establish your FOB wherever you like! Grab some stone an let the machines work, while the turret keeps those pesky sabiroids at bay. And if the worst thing happens, your Valkyrie will be there to save you from the grasp of death and get you back into action.
  • Tons of Dakka! - This is not a combat-ship, but your enemies won't care. So if you can't get away from a fight, you better land the first punch. Your Valkyrie got all the tools to hit your opponents fast and hit them hard!
  • All the little things... - ...you love. Jumpstart-Reactor, Repair-Projector, Status-LCDs, Navigation Lights, Ore Detector and many more useful features that make life with your Valkyrie more easy!


Controls
Toolbar 1: Weapons & Engines
1 - Camera: FWD - view
2 - Weapon: Gatling Guns
3 - Weapon: Rocket Launchers
4 - Weapon: Reloadable Rocket Launchers
5 - Group: ALL Rocket Launchers - Shoot once
6 - Gatling Turret - Toggle on/off
7 - Group: Atmospheric Thrusters - Toggle on/off
8 - Group: Ion Thrusters - Toggle on/off
9 - Group: Hydrogen Thrusters - Toggle on/off

Toolbar 2: Vehicle Controls
1 - Camera: AFT - view
2 - blank
3 - Camera: BTM - view
4 - Connector - Switch lock
5 - blank
6 - Landing Gear - Switch lock
7 - Landing Gear - Autolock on/off
8 - blank
9 - Antenna - Toggle on/off

Toolbar 3: Power Management & Mission Equipment [1/2]
1 - Group: Reactors - Toggle on/off
2 - Group: Reactors - Use Conveyor Network on/off
3 - blank
4 - Group: Batteries - Toggle on /off
5 - Group: Batteries - Recharge on /off
6 - Group: Hydrogen Tanks - Stockpile on/off
7 - Ore Dectector - Toggle on/off
8 - O2/H2-Generator - Toggle on/off
9 - Projector - Toggle on/off

Toolbar 4: Mission Equipment [2/2]
1 - Group: Air Vents - Depressurize on/off
2 - Group: Lights - Toggle on/off
3 - Survival-Kit - Toggle on/off
4 - blank
5 - Gatling Turret - Control

Toolbar 5: Cruise Control
1 - Group: All Brake Thrusters - Toggle on
2 - Group: All Brake Thrusters - Toggle off
3 - blank
4 - Group: Forward Atmospheric Thrusters - Toggle on /off
5 - Group: Forward Hydrogen Thrusters - Toggle on /off
6 - Group: Forward IonThrusters - Toggle on /off
7 - blank
8 - Group: All Forward Thrusters - Decrease Override
9 - Group: All Forward Thrusters - Increase Override


Credits
Visual Mods & Skyboxes for Screenshots

Varia
44 Comments
BagofBonze 19 Jun, 2024 @ 2:03pm 
Thank you for the reply! Been playing some different scenarios lately and forgot all about this. I will definitely revisit this blueprint soon and try it again as it most likely was either user error (me) or a glitch in the game so I am very exited to try it out again.
Taidyr  [author] 22 May, 2024 @ 12:50am 
Also, this thing is quite old. recent updates might have broken something. I'll give it a check once I'm home.
Taidyr  [author] 22 May, 2024 @ 12:40am 
The ship has a repair projector. Load the blueprint into it, select the checkbox "keep projection" and align the projection with the ship. The projector will tell you if blocks are missing.
Disconnect the ship (make sure it is turned on) and check the batteries individually in the control menu. The toolbar might lie to you. If you're certain that every battery is charged, toggled on and set to auto, yet still nothing happens, open the Admin-Panel (Alt+F10) and select "Enable Creative tools". Then aim at the (disconnected!) ship and use Crtl+x to cut out the ship, then ctrl+v to paste it back in. Disable the creative tools in the admin panel, then hop back into the ship, make sure to claim the ownership of every block and see if it's working now.
Taidyr  [author] 22 May, 2024 @ 12:40am 
Hey there,
the ship has no subgrids, so this should not be an issue. And even though you would need Hydrogen and Uranium to use the full potential of this ship, battery power should get you going for a while. From what you describe, it all sounds like a power issue.
BagofBonze 21 May, 2024 @ 5:53pm 
I am really new to this game (loving it!!!) and I checked it out and the recharge option wasn't on...I thought if recharge is on then the engines automatically shut off anyway?? not sure though. I believe it may be because there are subgrids and I have no idea (yet) how to print up a ship with subgrids so probably missing something important in the build I guess....maybe...probably lol. When I figure out how to print sub-gridded (is that a word) blueprints I will try it again and see if it will work right.
Taidyr  [author] 13 May, 2024 @ 2:18pm 
Sounds like the batteries are set to recharge? In this mode they will draw in all power in order to restore their charge. Which will result in the ship losing all power, unless there is uranium in the reactors or the ship is docked to an external power supply.
BagofBonze 12 May, 2024 @ 7:16pm 
By the way I am also relatively new to the SE game (loving it!) but have figured out to double, triple and quadruple check everything lol so I have checked to make sure all blocks are turned on (even the hidden blocks) and tried turning them off them back on etc.. I'm an older gentleman so have a lot of patience and will rebuild it if I have to so no big deal. I'm sure it is working fine for many others so problem is most likely on my end.
BagofBonze 12 May, 2024 @ 6:35pm 
Just printed this up in my space base, detached it from the small grid block, flew it over to the base connector with the ion thrusters (no H2 fuel yet), switch-locked it and filled the H2 tank and batteries, produced all the rockets and gattling ammo and filled them up and was sooooo very exited to fly this supreme looking ship but when I disconnected from the base connector (I made sure to turn the batteries and h2 back to auto instead of recharge first) the ship lost all power to both the ion and hydro thrusters and won't turn back on no matter what until I reconnect back to the base connector and then everything comes back on again.....so weird! Any help would be appreciated. Love your work by the way!! Looking forward to printing up more of your stuff.
Taidyr  [author] 1 Apr, 2024 @ 7:06am 
bad neighborhood
Darth Porgus 26 Mar, 2024 @ 4:58pm 
This ship has a lot of fire power for a reckon ship.