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The only reason it'd be unbalanced is if you're running an mod that turns the guided missiles into homing missiles.
This mod effectively makes the mech infinite by adding the ability to deploy the mech where you are from anywhere that you may be."
This isn't OP at all. In fact it made mech less underused. Given that in the process you can also getting attacked and killed as you summon new mech.
Consider if you want balancing: Make it an activate-able item that fill in overtime and it can only be used if it's full.
Best used with: The zero gravity mod module that allow you to move in zero gravity especially if you need to evade attack in zero gravity.
https://sp.zhabite.com/sharedfiles/filedetails/?id=1654947569&searchtext=mech+fuel
Yes, there is the workaround of whether the player is below a block or occupying the same space as a wall, but that implementation is actually quite bothersome to many, as it doesn't quite emulate the vanilla difficulty adjustment for the ability to warp.
My suggestion, although it may be inconvenient, would be to refrain from using it until you believe that you are at the surface, or can currently warp.
I apologize that I cannot adjust these, but I really do appreciate the positive feedback and ratings!