Starbound

Starbound

236 ratings
Quickbar Mech Deployer !! No Admin !!
   
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2.405 KB
26 Feb, 2019 @ 3:06pm
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Quickbar Mech Deployer !! No Admin !!

Description
This mod adds a button the the 'Quickbar Mini' mod interface that allows the player to deploy their mech from anywhere right where they are.
You must have a deployable Mech before this button will work.


PLEASE NOTE:
I do not normally use this mod, and do not recommend this mod in normal play unless you want a much more casual experience with the mech.
This mod effectively makes the mech infinite by adding the ability to deploy the mech where you are from anywhere that you may be.


PLEASE ALSO NOTE:
This mod will be considered a form of cheating by most or all servers hosts.
Please only use this during single player sessions or sessions with friends.


Find the Admin version here:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1667809786
Find the Quickbar Mini mod (for which I take no credit) here:
https://sp.zhabite.com/workshop/filedetails/?id=1088459034
32 Comments
bidiguilo 2 Dec, 2024 @ 12:16pm 
when the mech is summoned it teleports you back to the world spawnpoint
Lienom Zekon 3 Oct, 2024 @ 4:46am 
Your probably right, never mind.
Xddc 2 Oct, 2024 @ 1:10pm 
@Lienom Zekon: I think it would be balanced to be able to use it underground as I use my mechs for mining ores, not combat. Core fragments I found out can be used as an energy source for ship resources. I don't see the problem here.

The only reason it'd be unbalanced is if you're running an mod that turns the guided missiles into homing missiles.
Lienom Zekon 30 Dec, 2021 @ 12:15pm 
Can you use this while underground? if not then it is balanced, but if you can then disable that then it would just be balanced.
John27 21 Sep, 2020 @ 7:13am 
"I do not normally use this mod, and do not recommend this mod in normal play unless you want a much more casual experience with the mech.
This mod effectively makes the mech infinite by adding the ability to deploy the mech where you are from anywhere that you may be."

This isn't OP at all. In fact it made mech less underused. Given that in the process you can also getting attacked and killed as you summon new mech.

Consider if you want balancing: Make it an activate-able item that fill in overtime and it can only be used if it's full.

Best used with: The zero gravity mod module that allow you to move in zero gravity especially if you need to evade attack in zero gravity.
GRIFF 3 Jul, 2019 @ 7:00pm 
Standby for titanfall
Foxhell 25 Jun, 2019 @ 10:25am 
the maximum that will happen is to repair the mech HP with the FU installed ... I just tested this
Foxhell 25 Jun, 2019 @ 10:16am 
the way the FU mod does not even have to modify its mod now that the mech needs fuel to run
TGekko  [author] 13 Apr, 2019 @ 8:41pm 
As for others who have asked if it could only be summoned when warping to your ship is available to you, I have found no code which shows the player's difficulty, position compared to a defined surface level of the current world, or a function which would return if the player can currently warp to their ship.
Yes, there is the workaround of whether the player is below a block or occupying the same space as a wall, but that implementation is actually quite bothersome to many, as it doesn't quite emulate the vanilla difficulty adjustment for the ability to warp.
My suggestion, although it may be inconvenient, would be to refrain from using it until you believe that you are at the surface, or can currently warp.

I apologize that I cannot adjust these, but I really do appreciate the positive feedback and ratings!