Stellaris

Stellaris

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Master Computer Authority
   
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23 feb 2019 om 14:51
5 okt 2019 om 8:26
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Master Computer Authority

Omschrijving
"If God did not exist, it would be necessary to invent him."

This mod adds new authority - for a society that is ruled by a sentient supercomputer. It's called "Master Computer", duh.

Only materialists can choose this authority. Societies ruled by Master Computer enjoy increased stability but suffer from latency issues - like megacorporations they do suffer more heavily from going over admin cap, but unlike megacorps, they do not receive increased cap.

This authority disables all regular civics, but unlocks new civics. Most of them are regular boring civics (Although I tried giving attention to unsual modifiers) but 2 are special. "Problem Solver" is another purifier type. "Mind-Machine Integration" adds a new job and turns your leaders into cyborgs. "Virtual World" enables new amenity-heavy jobs and "Datavore" gives you new casus belli and rewards you with extra science for killing enemy ships.

When game starts, a new immortal robotic leader will be generated. Its name will be chosen at random unless you play as prescripted human country. But either way, you can rename it.

Mod package includes 6 prescripted countries:
-Project Providence (Generic alternate Earth)
-Shal-Cheem Integral (Mind-Machine Integration)
-Unsullied of Haldrea (Problem Solver)
-Kern Worldnet (Virtual World)
-Maar-Toq Wildfire (Datavore)
-Denn-Vorrel War Engine (Wargamer)

Compatibility
In order to fascilitate this mod's functionality, I had to overwrite a lot of things:
- Caus Belli (Making game recognize Problem Solvers as purifiers)
- Several Game Rules (Preventing unreasonable releases mid-game)
- Civics (Need to disable them for new authority)
- All Factions (I'm not sure what would happen if player tries shifting away from materialism and I don't want to find out)
- Policies (Unlocking armageddon)
- Other Pop Jobs (Purge editing)
- Scripted Localization (Help game realize what Diplomacy swap is all about, except I'm not entirely sure if it works)
- Scripted Trigger (has_total_war_cb)
- Capital Level Scripted Triggers (if you use ZOFE or Playable Fallen Empires, use compatibility patch here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1668827342 )
- Species Rights - Citizenship and Purges
- Diplomacy and Domination Tradition. Glavius AI is partially integrated to ensure AI won't prioritize them against all logic.
- Urban Districts: Use https://sp.zhabite.com/sharedfiles/filedetails/?id=1635222296&tscn=1555945510 for universal district compatibility or Alpha Version of District Diversity: https://sp.zhabite.com/sharedfiles/filedetails/?id=1703869551

If this mod manages to generate enough interest, I will see into making compatibility patches with major competing mods.
Populaire discussies Alles weergeven (1)
0
8 mrt 2019 om 12:30
Balance feedback
Violent Beetle
160 opmerkingen
$33.96 17 mei 2024 om 16:41 
were the A.M mod :steamsad:
maxugo 1 jul 2022 om 5:28 
this mod was my favorite authority back in the days, that's a shame it doesn't work with the current version
The Wizard of Nova Scotia 22 dec 2021 om 8:27 
Ethics and Civics*
The Wizard of Nova Scotia 22 dec 2021 om 8:26 
please update, this mod is conceptually one of my favourites, if you could patch it with Ethics expanded that would be amazing but i understand why that would be another beast entirely
Emrakul 7 dec 2021 om 9:43 
I would love to see this updated to something more current. Id love to be able to run a cybernetic government like he kree supreme intelligence
Violent Beetle  [auteur] 15 sep 2021 om 11:04 
I might update some time later. I really liked making this mod, but the amount of overwrites intimidates me.
Kangarus 15 sep 2021 om 2:55 
Looks abandoned. Shame, as I like the premise of the mod. Seen it implemented as part of other mods as well.
GrassEater 20 apr 2021 om 15:30 
Is there any plan for a update.
Fisicosaurio 1 dec 2020 om 8:33 
Update please! :3
事不过三兄ToumanRin 5 apr 2020 om 6:50 
thanks,I reload the game,and ,it worked ?!! (before reloading,I had used 2 hours to look for the problem )
In fact ,I don't know why,but it can't keep me from using it.
After all,when will you update the mod?