Shadowrun Returns

Shadowrun Returns

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More Stairs And Doors
   
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Contains: Props, Data Only
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1.275 MB
2013년 8월 1일 오후 7시 22분
2013년 10월 22일 오후 2시 08분
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More Stairs And Doors

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More Stair and Door Props (most for the tenements set) to use in you SSR maps.
Feel free to use them however you want, but a little credit would be nice.

Uncompressed version available on Nexus Mods: http://shadowrunreturns.nexusmods.com/mods/188/?

Contains:
- Door frame for fancy tenement walls
- Door frame for maroon tenement walls
- Starwell for fancy walls
- Stairwell for maroon walls
- Default stairwell without the police tape
- Futuristic stairs (not pictured)

To do:
- Downward leading stairs
- Seamstress union stairs without the ribbon blocking it
- Doorframe for white walls
- More custom stair types
- Other junk
댓글 43
Private Detective 2014년 3월 22일 오후 12시 53분 
Hey, nexus mods are not available for a few days now... Don't know what happened, but could you please upload the uncompressed version to another mirror? Thanks!
fredingue 2013년 10월 22일 오후 8시 09분 
OK, i'll do it. I dunno if it can interfear with your props, but i also use More props ans stuff (queen bed with girl and TV on) from Divinity One and i have the uncooked trees from Mad Hatters in my base Seattle file as well (but did not use them in my present UGC)
TY and i hope you will make new things soon :)
Ferragus  [작성자] 2013년 10월 22일 오후 8시 03분 
Hmm. I have no idea why they would disappear like that all of a sudden. I hadn't uploaded any updates or anything and have no idea what would cause that. I think the editor is very finicky about remembering what content packs are set as dependencies. it's annoying but there's nothing i can really do about that.

You should be able to to just copy the contents of the art and data folders into your module. You can pretty much ignore the project.cpack thing unless you plan to set my mod as a dependency. The .cpack is the main file of the mod, as far as I know.

If you did want to set it as a dependency then in the editor you would go to File > Edit Content Pack Dependencies, and then tick the box next to the mod, as long as it's saved in the location the editor knows to look for.

I hope that helps.
fredingue 2013년 10월 22일 오후 7시 38분 
So i just have to copy what's inside the art & data and paste it inside my module same files (and mayybe Seattle ones because i work with it as main dependencies froom start ? What to do with the project.cpack thing ?
Nota : the first time, about 2 weeks ago, all props disappeared : fututistic stairs, fancy doors, staicase without police thing. The second time about 1 week ago only the doorframes missed.
Ferragus  [작성자] 2013년 10월 22일 오후 7시 24분 
@fredingue The files on Nexus are uncooked.

If a prop is disappearing my only guess is it's the "Futuristic Stairs" due to the typo I fixed. If that's the the case you should just replace the old vanished version with the new one and hopefully that won't happen again since I don't plan on altering that particular prop any further.

As for the .DS_Store files. I'm working on a Mac, and those are simply invisible files that macs use to organize stuff. You should be abel to ignore them or delete them without it causing any trouble. In my next update I'll see if I can find a way of packing the mod together without it containing those.
fredingue 2013년 10월 22일 오후 7시 15분 
Hi, Ferragus. I used some of your props in my upcoming story Buzz in the Matrix.
I just DL the zip file from Nexus, but can't figure out what to do with the files.
There is art file with tenements file and .DS_store inside, Data with props, scenes and another .DS_Store inside, .DS_Store preview and project pack.
This is quite confusing to me.
(i had some strange things happening with your props that "disappeared" two times from my UGC with no reason and i would like to use the uncooked files to make sure everything comes as it should)
Private Detective 2013년 10월 22일 오후 3시 42분 
Yay! Thanks!
Ferragus  [작성자] 2013년 10월 22일 오후 2시 26분 
Things have been busy and I have't been able to update as often as I'd have liked. That said. I just did a very quick update to fix a typo on one of the items. And an uncompressed version of the file is now available on Nexus Mods. Link in the description.
Private Detective 2013년 9월 18일 오후 7시 21분 
Could you please upload these uncompressed, soit can be included to UGC w/o dependency?
fredingue 2013년 9월 12일 오전 12시 31분 
Ferragus,do your doors have a block function ?
I just tested a new decor with saloon & small ashylum doors : my char just moved through them.
I know you intended to provide tenement doorframes not supposed to have a door middle, but i like the fancy edges and i would like to be able to lock some doors with them :)