Stellaris

Stellaris

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Expanded Megastructures and Technology
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File Size
Posted
Updated
1.573 MB
18 Jan, 2019 @ 5:29pm
23 May @ 10:50am
140 Change Notes ( view )
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Expanded Megastructures and Technology

In 1 collection by Tovius
Expanded Mod Collection
53 items
Description
A mod designed to improve the desirability of megastructures, as well as add new many technologies. Please see the discussion post for a full list of features.

Main Features Include:
Improved districts for Habitats
Better Gaia, Hive, and Machine Worlds
New cloning-related origin
Create a synthetic lifeform
Improved Motes, Crystal, and Gas job techs
Zro, Dark Matter, Living Metal manufacturing techs
Improved Shroud Covenants
A long list of other new technologies

Mod Compatability
Requires UI Overhaul, Bigger Planet View, or a similar mod in order to show all districts on habitats.

Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
Popular Discussions View All (4)
33
11 Feb @ 10:47am
PINNED: Bug Reports
Tovius
8
4 Mar, 2024 @ 3:27pm
PINNED: Suggestions
Tovius
1
5 Apr, 2020 @ 1:15am
PINNED: Features
Tovius
128 Comments
Tovius  [author] 25 May @ 10:42am 
Thank you for your work. It will be fixed in the next update.
Aki Zeta-9 25 May @ 1:36am 
Hi! I was checking conflicts with Irony and noticed possible errors with this mod.
hull techs don't have a check for bioships and swap for beastmasters
mining drone weapon tech don't have a swap for bioships
Hebrux 24 May @ 8:17pm 
giga structures is such a popular mod, I've be surprised if this wasn't compatible with it
Ewan Norton 21 May @ 2:21pm 
Hey, is it compatible with Gigastructures?
Tovius  [author] 20 May @ 9:35pm 
I have uploaded a quick fix. Now cloning vats shouldn't disappear anymore.
Burch 18 May @ 1:20am 
@Tovius, Thank you for you mod. First time user and I am looking forward to playing it. Cheers
Tovius  [author] 17 May @ 11:33pm 
Finally updated. Let me know if you have any issues.
Tovius  [author] 17 May @ 11:53am 
Just wanted to let you know that I am still working to update this. I am currently making bio ship versions of the various ship components, which is taking longer than I hoped.
Tovius  [author] 15 May @ 12:10am 
I am thinking of retiring the Hive Queens origin, unless someone really wants me to keep it. It seems a bit stale in the modern version.
(Genesis Project origin is definitely staying, through)
Tovius  [author] 14 May @ 10:19pm 
Due to how pop job swaps are handled now, I had to do some work on the back end to get pop jobs ready, but now that is done this mod is next on my list.