Stellaris
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z Expanded Traits, Civics, Pops, and More
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8.671 MB
2019年1月10日 14時49分
1月7日 10時05分
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z Expanded Traits, Civics, Pops, and More

Tovius 作成の 1 件のコレクション
Expanded Mod Collection
53 アイテム
解説
For Stellaris 3.14

This mod adds a large number of new traits and civics, among other things. Please see the discussion post for a full list of features.

Special Thanks to Kuyan-Judith for allowing me to integrate their Trait Upgrader and Better AI Trait-Modding mod

General Features

New Traits
- New Normal Traits (both positive and negative)
- New Species-Specific Traits
- New Advanced Traits
- Better Lithoid Traits
- Some species classes get their own unique traits
- Better Self-Modified Pops
- Integrated kuyan-judith's Trait Upgrader and Better AI Trait-Modding

Many New Civics and Origins, and changes to existing ones
- Equivalent Civics for corporations and gestalts
- Civics and Origins inspired by the Preset Empires
- Civics inspired by the (sadly now defunct) Hive Mind Expanded mod
- Two new megacorp authorities, based on the democratic and imperial authorities
- Preset Empires will use the new origins and civics where appropriate

New ways to get refugees:
- Pops might flee starvation, war, slavery, and very low living standards

New Edicts, and improvements to existing ones
- New Campaigns
- New Subsidies
- New Rare Resource Edicts

New Policies
- Governmental policies such as Media Rights and Healthcare
- Can choose to let vassals expand
- Megacorps get better and more varied trade policies
- Hive Minds can decide what unemployed pops produce
- Machines can chose if matrixed pops produce energy or physics research

Changes to Buildings and Jobs
- Buffed Medical Workers
- Clerks and Merchants produce more trade value on highly populated planets
- Criminal modifiers and branch office buildings often give unique criminal jobs
- Galactic Stock Exchanges and Psi Corps are Empire Uniques
- Buffed Branch Offices
- Buffed Resort Worlds
- Buffed some of the less useful buildings
- Maintenance Drones give more amenities, districts give less of them

Synthetic Empires get some machine intelligence swaps
- Tradition Swaps
- Mega-Warforms
- Chemical Processing slavery and purges
- Machine Worlds perk

Normal gestalts can give give non-gestalts residency, and build Autonomous Enclaves to support them.
- Too many free non-gestalts will cause increasing penalties, which can be mitigated with the Synchronicity finisher and certain civics
Hive Minds build districts and some buildings partially with food (unless Lithoid)
Gestalts can turn relic worlds into city worlds

Pops produce more crime

New ai personalities: Seekers of Knowledge, Xenophobic Protectionists, Decadent Technocracy, Warrior-Scholars, Peacekeeping Interventionists, Sneering Technocrats, Ambitious Unifiers
Ai personalities for Closed Collective and Closed Network, based off of the Xenophobic Isolationist personality
Ai personalities for gestalts that are friendlier and multi-species
Infestation AI personality based on the Driven Assimilator personality

General buffs and bug fixes


Recommended Mods
Mods that compliment this mod, or which this mod can tie into

Expanded Events
https://sp.zhabite.com/sharedfiles/filedetails/?id=1641807098


Credits
kuyan-judith, for letting me integrate their Trait Upgrader and Better AI Trait-Modding mod
Pawjwp, for supplying better looking origin icons


Donations
[www.patreon.com]
I have recently launched a patreon[www.patreon.com] page. I have a lot of future plans for my mods, but they will rely on your support to see fruition. I'm not planning on delaying releases for non-patreons or anything like that, but my patreons will get behind the scenes looks into upcoming content. If you enjoy my mods, I hope you consider donating a little.
人気スレッド 全て表示 (6)
467
3月4日 21時43分
ピン留め: Bug Reports
Tovius
69
2024年12月28日 1時52分
ピン留め: Suggestions
Tovius
8
2023年10月27日 0時09分
Suggestions: Species Traits
Tovius
1,181 件のコメント
Tovius  [作成者] 6月1日 12時56分 
Coming up with new biogenesis authorities proved much easier than I expected, although I feel the balance could use a little work. Let me know what you think:

https://docs.google.com/document/d/1jyV9Rfjtk2sx-Xck2m0Fcy4gtWpIkikKDoW-dWBpuHY/edit?usp=sharing
MadHowa 6月1日 9時12分 
Godspeed you magnificent bastard and thanks for the great mods!
Proud Lemming 6月1日 2時29分 
I would die for a compatibility patch to bug branch
Tovius  [作成者] 6月1日 0時01分 
I've finished updating all my other mods, so now it it time to tackle the big one. Wish me luck.
Nanao-kun 5月13日 10時57分 
Looking forward to an update, but considering the massive 4.0 changes and the size of this mod, I'm not expecting anything for at least a few weeks, maybe even a month or two.
Tovius  [作成者] 5月10日 10時04分 
All my mods except Cosmic Religion Reborn will be updated eventually.
hydra 5月9日 16時26分 
Is there a plan for 4.0 or leaving in 3.14? Thanks!
Illusive. 4月21日 19時05分 
required submod was apparently not far *enough* up the list, solved
Tovius  [作成者] 4月20日 23時46分 
Download the required sub mod
Illusive. 4月20日 18時08分 
the added megacorp government types dont function properly, as they dont actually count as megacorps