Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
it doesn't describe it
https://github.com/erasels/Aspiration-StS
Also the ability of Sea Salt Ice Cream to store boss relics is too powerful in my opinion.
Beyond that there's no easy way to filter them, you could open the console (need to enable if first in the basemod mod config menu) and use relic remove champ:ChampionCrown to remove the relic. If you don't want to get empty handed you could do relic add BurningBlood after.
Just a quick question. While using Downfall, the nostalgia relic (upon pickup, obtain a random starter relic that you don't have yet) will give relics from said downfall characters. Most of these starter relics work fine, but some do not. For example, the guardian's starting relic applies brace which is a mechanic that, when used on any other character, soft crashes the game as it does not know how to apply brace when there is no countdown. So, is there any way to prevent this relic from dipping into specific character pools? I tried clicking the option within the Downfall config to prevent global Downfall relics from appearing in standard runs, but I've found that this does not preclude the nostalgia relic from using starting relics. Thank you in advance and great work on this mod. I really want to use both this and Downfall because they are both so well made. Cheers!