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Vassal Fleet Tax
   
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29 Dec, 2018 @ 4:03pm
31 Aug, 2019 @ 4:23am
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Vassal Fleet Tax

Description
As of patch 2.0, Paradox has removed the mechanic which transfers a portion of Vassal's fleet capacity to their Overlord. (The Paradox forums suggest this change was made because it was trivial to spin-off small planets/habitats as new vassals, and rapidly rise to thousands of fleet power due to each vassal's base fleet capacity.)

This mod restores taxation of Vassal's naval capabilities:
- Each vassal will surrender a portion of their naval capacity to their overlord
- Overlords receive between +20 and +40 naval cap for each Vassal, up to +200 total
- - - The stronger the vassal's navy capacity, the more likely they will contribute +40 to the overlord

Additionally, the Overlord enjoys a small reduction to fleet maintenance costs
- Adding additional vassals will reduce the Overlord's fleet maintenance upkeep costs by 1%-5%
- - - up to a max of 15% at 5 vassals
- - Each Vassal's fleet maintenance goes up by 5%

Finally -
ANY COMBAT FLEETS/SHIPS THAT THE VASSAL OWNS AT TIME OF VASSALIZATION WILL BE SURRENDERED TO THE OVERLORD.
- Only combat ships will be transferred to the Overlord
- - - Science ships and construction ships are not affected
- If a large number of ships are transferred, this may require the Overlord to disband some ships
- The Vassal can rebuild a new Navy while still vassalized (keeping in mind their reduced fleet cap)

10 Comments
Jaaaaaaaa :3 29 Oct, 2024 @ 11:17am 
does it still work ?
Terberlo  [author] 14 Jul, 2019 @ 9:21pm 
@jowe01 - You bring up a good point.

I've updated the mod to better account for the Vassal paying for maintenance. (Each vassal is hit with a 5% maintenance fee, but only on their own ships.)
Terberlo  [author] 14 Jul, 2019 @ 9:19pm 
@MayhemX8 - - Great suggestion!

I've updated the mod so that any ships/fleets the vassal owns at time of vassalization are immediately transferred to the overlord.
Terberlo  [author] 14 Jul, 2019 @ 9:18pm 
@Caveman Grug
@GnoSiS

Thanks for the suggestions, guys! I've updated the mod based on your suggestions. (See updated description.)
This is now working for 2.3.3.
GnoSiS 18 Apr, 2019 @ 4:29am 
With how passive vassals are right now and how stupid the AI is. I would suggest to cancel the -40 the vassal gets altogether as per caveman's comment below. I assume you can't mod the bonus to be a percentage of the subject hence the flat 40.
Luke 10 Apr, 2019 @ 2:34pm 
I've played with this for a while, and I believe it to be the cause for why my vassals are rendered essentially inert: I tend to vassalize smaller empires, which means that I am taking almost all of their fleet capacity by taking 40. However, often I win the war without ever destroying their existing fleet, so the existing fleet is at or over the naval capacity, this causes them to economically spiral into obscurity, unable to scuttle their ships to save their economy. Just as well, by vassalizing someone you are permanently crippling them to be unable to advance, so this has late game and mid game balance issues. I would recommend changing it to a percentage of their naval capacity, say 40%. This is less likely to break their AI. And maybe also put in a wargoal modifier that makes vassalization unlikely if they still have a fleet. This way, the AI will not be vassalized into a peace which will kill their economy forever, since the AI seems incapable of scuttling ships.
Journeyman Prime 14 Mar, 2019 @ 9:28pm 
I have a sort of better idea Terberlo, what about creating an alternate version of this mod which lets the Overlord take control of all the navy fleets and armies of vassalized nations during a war?

I say its balanced because while you do get entire fleets literally for free, you can't design them to your specs, so they're really just "all-purpose" fleets. Great for throwing at the enemy to soften them up for your own highly specialized and meticulously engineered personal fleets.

I suggest this because I like the idea of a Feudal Empire with enough strong Vassals that it only needs to maintain 1 fleet of its own, and trying to direct vassal fleets is like herding cats.
jowe01 18 Jan, 2019 @ 11:33pm 
Logically, the vassals Naval capaity would then need to decrease by 40 and his upkeep increase by 2% (well actually by more, given that the overlord will usually have a bigger fleet than the vassal). Is that the case?
Terberlo  [author] 29 Dec, 2018 @ 5:06pm 
@Kepos - I like that idea! I did investigate that option for a while, but gave up due to complexity. I'll look into it further.
Kepos 29 Dec, 2018 @ 4:59pm 
The idea is interesting but fixed capacities might be a bit OP from my view.

How about a dynamic counter, depending on the size and technical background of the vassal?

There is a mod Feudal Expansion Policy to allow vassals to expand, which is cool and I can see very nice cooperation between those two.