Stellaris
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!Glavius's Ultimate AI - Real Space: New Frontiers Patch
   
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2018년 12월 29일 오전 10시 33분
2019년 2월 11일 오후 12시 17분
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!Glavius's Ultimate AI - Real Space: New Frontiers Patch

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This mod allows Glavius's AI changes to take into account the new modifiers added by Real Space: New Frontiers so that the AI builds energy districts on planets with energy production buffs, and mining districts on planets with mineral production buffs, ect.
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2020년 5월 30일 오후 10시 34분
Update?
Fantastical
댓글 40
NoShotz  [작성자] 2020년 8월 24일 오후 8시 13분 
No clue, but it isn't up to date if it is.
Alfarr, the Lion 2020년 8월 24일 오후 4시 15분 
Is this patch still needed?
NoShotz  [작성자] 2019년 7월 2일 오후 8시 41분 
I remember seeing a disclaimer in one of the files around may 28th saying something about the new system, may want to ask about it on glavius's page.
Angelic Burrito 2019년 7월 2일 오후 7시 59분 
That would be way more compatible if it works like defines modding. I haven't heard of glavius doing that, though :/
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works :cozybethesda:
NoShotz  [작성자] 2019년 7월 2일 오후 7시 23분 
I just don't know how to apply the planet flag to planets that have specific modifiers, or just adding it in general.
NoShotz  [작성자] 2019년 7월 2일 오후 7시 22분 
The reason it would be more compatible is that you wouldn't have to touch any of glavius's files, and it shouldn't need updates unless more modifiers are added to new frontiers.
NoShotz  [작성자] 2019년 7월 2일 오후 7시 21분 
Here's what i'm talking about

districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}

You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
Angelic Burrito 2019년 7월 2일 오후 7시 12분 
Edit: That's what *he* did with the vanilla modifiers.
And sorry for making the messages appear out of order oops
NoShotz  [작성자] 2019년 7월 2일 오후 7시 11분 
That may be what I did then, but glavius changed how you are suposed to do it.
Angelic Burrito 2019년 7월 2일 오후 7시 09분 
I think you just copy the same "has_modifier = ..." to the new locations, wouldn't you?
That's what you did with the vanilla modifiers