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Segnala un problema nella traduzione
I indexed all the files containing "planet" in GAI's /common/ (I didn't scan every line though) and the only files I found that seemed relevant were "...triggers_buildings_ai.txt" and "00_colony_types.txt"
I'll maybe keep looking. Cause until next patch, ultimate ai still works
districts_good_energy = {
planet = {
OR = {
has_modifier = hazardous_weather
has_modifier = divine_algorithm
has_modifier = energy_relic
has_modifier = gas_rich_planet_fo_realz
has_planet_flag = buildings_good_energy
}
}
}
You should just have to apply the good energy planet flag to the planets that have the relevant modifiers, it would also be more compatible with other mods afaik.
And sorry for making the messages appear out of order oops
That's what you did with the vanilla modifiers