Stellaris

Stellaris

526 ratings
Animated Galactic Empire Portraits
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File Size
Posted
Updated
113.338 MB
20 Dec, 2018 @ 10:53pm
22 Jun @ 6:36pm
34 Change Notes ( view )

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Animated Galactic Empire Portraits

In 1 collection by force728
Star Wars Portrait Sets
14 items
Description
This mod is an updated version of the [Star Wars] Galactic Empire – Species Mod made by Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs which adds animated portraits of the Galactic Empire. This mod also adds additional portraits for leaders.

Features:
- Added several new portraits (Deathtroopers, Shoretroopers, Mudtroopers, Inquisitors, etc.).
- Galactic Empire flag
- Prescripted Empire
- Imperial Namelist
- Several Imperial rooms
- Custom starting initializers for the Empire (Coruscant starting system).
- Added Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs’s Coruscant mod's Imperial Palace building and sound effects.
- Added Custom static modifiers for Coruscant.

Known Issues:
-I'm still trying to figure out how to add districts to the Centax moons and ultimately include the Coruscant planet class. Until then, the mamallian city planet is a placeholder for now.

Credit:
Most of this mod is credited to Dᴇᴀᴛʜ ᴏꜰ Rᴀᴛs for the portrait models, Coruscant system, building, modifiers, and sound effects.

Credit also goes to Malthus and Nikkle for the Planetary Ring visual.

Reference
Mod List:

https://sp.zhabite.com/sharedfiles/filedetails/?id=791833038&searchtext=Galactic+Empire+portraits
https://sp.zhabite.com/sharedfiles/filedetails/?id=752760686&searchtext=Coruscant
https://sp.zhabite.com/sharedfiles/filedetails/?id=711413459&searchtext=more+home+systems


Some of the images used to create portraits are from Battlefront Captures. Link below:
www.flickr.com/battlefrontcaptures
67 Comments
acpaschall 20 Jun @ 2:06pm 
for some reason when i select the origin my game crashes as soon as i click it, even when i went back to the correct version not sure why
Mc.turdle 13 Jun @ 8:19pm 
is this working?
FulcrumHQ 3 Mar @ 2:03am 
the galactic emperor civic doesn't work with assigning the chosen one trait to your starting ruler
Sho-gun Liquid 19 Oct, 2024 @ 2:19pm 
Wow force728, appreciate the fast update and additional changes to your mod. If you were a Sith Lord I'd sell you my soul lol
force728  [author] 17 Oct, 2024 @ 3:12pm 
@Sho-gun Liquid: I updated the megastructure's ai weight and placement rules so it can't spam it anymore.
Sho-gun Liquid 16 Oct, 2024 @ 4:18pm 
Hey Force728 and to anyone else using this mod and related First Order Portrait mods:

I found a potential bug or mod conflict.

For some weird reason, the AI likes to build this mod's version of Orbital Rings (aka the Kuat Rings) on colonized or barren planets, multiple times with no restrictions other than tech requirement and resource cost. The highest number of rings I saw done was 6 rings, all stacked on a single planet with different end stages.

So far I haven't noticed any performance issues yet, but it kinda breaks my immersion seeing a planet with 6 Kuat Rings. The only way to solve this issue so far is by deleting the kuat_shipyard txt file in this mods Megastructures folder.

As for the mod conflict that I mentioned, potentially it might be acting this way because I'm using a Star Wars Empire ship class mod (the one made by General Sev something) and NSC3 Season 1.
Crash 30 Sep, 2024 @ 7:43pm 
请您更新,谢谢:steamhappy:
Link_fd 8 May, 2024 @ 7:28pm 
was wondering if you planned on updating this for .12?
JunoMe 14 Aug, 2023 @ 7:24am 
Hi, I was wondering, if I could use the portraits here in an achivement freindly mod Im making? (I.e. Replacing vanilla Human Portraits)
force728  [author] 21 Dec, 2022 @ 7:21pm 
@arrukus: That's already been changed since the last update. All of the portraits have attachment selectors. Unsub and resub to the mod.