Stellaris
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Extra Ship Components 3.0 - Overwrites [2.3.3]
   
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15 Ara 2018 @ 11:07
10 Eki 2019 @ 11:19
7 Değişiklik Notu ( görüntüle )

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Extra Ship Components 3.0 - Overwrites [2.3.3]

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This version is for Stellaris 2.3.3


Stellaris 2.4-2.6 version is here.
Stellaris 2.7.* version is here.

This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires and crises with new and improved weaponry:

- Spiritualist FE/AFE now uses psionic weapons and strikecrafts.
- Xenophile FE/AFE now uses crystalline weapons and cybernetic amoeba strikecrafts.
- Machine FE and Gray Tempest now use nanite weapons and strikecrafts.
- Materialist FE/AFE now uses gravitic weapons and strikecrafts.

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt

/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/event_ship_designs_distant_stars.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/fallen_empire_ship_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt
44 Yorum
DANIEL 24 24 Ağu 2020 @ 6:39 
updated pls
NHunter  [yaratıcı] 22 Ağu 2019 @ 14:50 
@easte, are you by any chance running NSC?
NSC + something (might even be NSC by itself) produces that issue. You can make a new design and overwrite the existant one with it. this usually works.
easte 22 Ağu 2019 @ 13:18 
I don't know what ship-related mod is causing this problem specifically but I hope someone can help. I can't update a cruiser design because it suddenly has an empty component slot that can't be filled and I can't leave it empty either.
新垣夜夏 18 Ağu 2019 @ 19:38 
boosters are not overwrote, tier III advanced reactor booster is not hidden when I have tier VI singularity booster.
Pronautica 20 Haz 2019 @ 21:53 
so will this work with the mods mentioned under compatability on the main ESC page?
Neverminder 16 Haz 2019 @ 23:19 
i think i understand now, ty!
NHunter  [yaratıcı] 16 Haz 2019 @ 5:21 
it's not a different version. it's an addon to base ESC that actually merges component progressions (auto-upgrade changes vanilla components to their ESC upgrades on its own) and buffs FE/crises to use ESC stuff
Neverminder 15 Haz 2019 @ 23:40 
i'm not sure i understand the difference between this and the regular version. can someone help me out?
Rykae 7 Haz 2019 @ 18:53 
Searching for a different mod and found this. As a long time user of ESC, I should have had this from the start!
juicetin17 7 Haz 2019 @ 17:53 
I just noticed, the xenophobic FE is the only one that doesn't make use of any of the new strategic resources. Are there any plans change this?
I suppose if each FE were to use a different resource, they would use the transdimensional vortices...