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Extra Ship Components 3.0 - Overwrites [2.3.3]
   
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2018년 12월 15일 오전 11시 07분
2019년 10월 10일 오전 11시 19분
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Extra Ship Components 3.0 - Overwrites [2.3.3]

설명
This version is for Stellaris 2.3.3


Stellaris 2.4-2.6 version is here.
Stellaris 2.7.* version is here.

This mod is an optional addon to Extra Ship Components 3.0 that merges together vanilla and ESC tech trees and upgrades ships fielded by Fallen Empires and crises with new and improved weaponry:

- Spiritualist FE/AFE now uses psionic weapons and strikecrafts.
- Xenophile FE/AFE now uses crystalline weapons and cybernetic amoeba strikecrafts.
- Machine FE and Gray Tempest now use nanite weapons and strikecrafts.
- Materialist FE/AFE now uses gravitic weapons and strikecrafts.

WARNING: This mod modifies vanilla files and may not be compatible with other mods. List of modifier files:

/common/component_templates/00_strike_craft.txt
/common/component_templates/00_utilities.txt
/common/component_templates/00_utilities_afterburners.txt
/common/component_templates/00_utilities_aux.txt
/common/component_templates/00_utilities_reactors.txt
/common/component_templates/00_utilities_sensors.txt
/common/component_templates/00_utilities_shields.txt
/common/component_templates/00_utilities_thrusters.txt
/common/component_templates/00_weapons_critters_amoeba.txt
/common/component_templates/00_weapons_critters_cloud.txt
/common/component_templates/00_weapons_critters_mining_drones.txt
/common/component_templates/00_weapons_energy.txt
/common/component_templates/00_weapons_extra_large.txt
/common/component_templates/00_weapons_missiles.txt
/common/component_templates/00_weapons_pointdefence.txt
/common/component_templates/00_weapons_projectile.txt

/common/global_ship_designs/ai_ship_designs.txt
/common/global_ship_designs/event_ship_designs_distant_stars.txt
/common/global_ship_designs/extra_dimensional_ship_designs.txt
/common/global_ship_designs/fallen_empire_ship_designs.txt
/common/global_ship_designs/swarm_ship_designs.txt
댓글 44
DANIEL 24 2020년 8월 24일 오전 6시 39분 
updated pls
NHunter  [작성자] 2019년 8월 22일 오후 2시 50분 
@easte, are you by any chance running NSC?
NSC + something (might even be NSC by itself) produces that issue. You can make a new design and overwrite the existant one with it. this usually works.
easte 2019년 8월 22일 오후 1시 18분 
I don't know what ship-related mod is causing this problem specifically but I hope someone can help. I can't update a cruiser design because it suddenly has an empty component slot that can't be filled and I can't leave it empty either.
新垣夜夏 2019년 8월 18일 오후 7시 38분 
boosters are not overwrote, tier III advanced reactor booster is not hidden when I have tier VI singularity booster.
Pronautica 2019년 6월 20일 오후 9시 53분 
so will this work with the mods mentioned under compatability on the main ESC page?
Neverminder 2019년 6월 16일 오후 11시 19분 
i think i understand now, ty!
NHunter  [작성자] 2019년 6월 16일 오전 5시 21분 
it's not a different version. it's an addon to base ESC that actually merges component progressions (auto-upgrade changes vanilla components to their ESC upgrades on its own) and buffs FE/crises to use ESC stuff
Neverminder 2019년 6월 15일 오후 11시 40분 
i'm not sure i understand the difference between this and the regular version. can someone help me out?
Rykae 2019년 6월 7일 오후 6시 53분 
Searching for a different mod and found this. As a long time user of ESC, I should have had this from the start!
juicetin17 2019년 6월 7일 오후 5시 53분 
I just noticed, the xenophobic FE is the only one that doesn't make use of any of the new strategic resources. Are there any plans change this?
I suppose if each FE were to use a different resource, they would use the transdimensional vortices...