RimWorld

RimWorld

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EPOE Replacement Expansion
   
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Mod, 1.0
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35.289 KB
4 Nov, 2018 @ 2:53pm
6 Nov, 2018 @ 11:10pm
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EPOE Replacement Expansion

Description
This has been integrated into the new EPOE fork, which you should be using instead of the original. As such, and because I'm working on a separate prosthetics mod, this one is now officially unsupported.

Adds several basic replacement options so you can heal more injuries without spending too much on them:

- A simple replacement spine. It still requires Bionics, but requires less plasteel and fewer components at the cost of small penalties to movement (10%) and manipulation (5%).

- Simple replacement ribs. These only require plasteel rather than the various drugs normal EPOE replacement spines need.

- Replacement radii (replacing the radius bone in the arm). These only require plasteel.

- Neuromuscular framework: An expensive item (50 Hyperweave, 3 Glitterworld Medicine, and 3 Advanced Components) which removes the Bad Back and Frail hediffs completely. It's arguably too expensive for the former because you can cure that with a bionic spine, but it was balanced for healing the latter.

- Replacement fingers and toes. Only bionic options are available, since lower tech wouldn't work logically and you can just used advanced bionic hands if you really want an upgrade rather than a replacement. These cost one-fifth as much and provide one-fifth the bonuses.

- Synthetic Skin, which can fix scars. This used to be in base EPOE but was removed because they can be used to heal any scar, including brain injuries. This is still possible, but it's not hard to restrain yourself from doing so if you care about balance. They were made a bit cheaper, since scars are more annoying than anything, but still require 30 Synthread and 2 Glitterworld Medicine total.

Non-Steam download available here.[github.com]

Mod Compatibility
- Requires Expanded Prosthetics and Organ Engineering, of course.
55 Comments
chips 14 Aug, 2021 @ 3:54am 
update please
WordByrd 24 Sep, 2020 @ 2:12am 
thanks for the reply! that cleared things up
dninemfive  [author] 23 Sep, 2020 @ 1:03pm 
@WordByrd Sorry for the long delay - I must've missed this comment. This mod is included with EPOE Forked; you don't need it on its own.
WordByrd 19 Jul, 2020 @ 5:49am 
from reading the descriptions and comments, it sounds like this mod works just fine for 1.1 as long as the EPOE forked version is used, but my game still flags it as being made for an incorrect version. so just to confirm, this works fine with 1.1 when using EPOE forked?
Syroth 28 May, 2020 @ 11:50pm 
Odd, i used it constantly no issue, couple hundred mods. Fair enough tho
dninemfive  [author] 10 Mar, 2020 @ 9:27am 
@Syroth EPOE Forked was created before 1.1 came out because the author of the original had disappeared and the internal code created a ton of incompatibilities for no reason.
Syroth 10 Mar, 2020 @ 5:05am 
+1 for original. Dunno why everyone wanted to fork it so quick. learn patience.
dninemfive  [author] 28 Feb, 2020 @ 11:39pm 
@ZJK No, and it won't be. Use the forked version.
ZJK 28 Feb, 2020 @ 11:37pm 
The original EPOE has been updated to 1.1 This mod is up to date with that one?
dninemfive  [author] 23 Dec, 2019 @ 11:41am 
@Aurani Feel free to include this mod in yours, with credit, and make whatever changes you want. I'm actually working on an EPOE fork as well.