Counter-Strike 2

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20.974 MB
30 okt, 2018 @ 8:46
26 nov, 2018 @ 9:33
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HiSenZ-Maps
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de_abyssal
WORK IN PROGRESS
[greybox/ blockout/ alpha]
Which means most details and textures are coming within a new released finished map. The focus of a greybox lays on the layout. I don't want to add to much detail yet because I might have to remove it again in case I make changes to the layout.

Theme: Underwater Lab
Start: Mai 2018
Feedback appreciated!


Thank you very much for checking out my map. Also, please make sure to check out my other workshop stuff too.
Special thanks to Rizor & D-lux [few textures/prop]

Dont forget to RATE and to leave a COMMENT.
And FOLLOW me on TWITTER
to get a message as soon as I release new projects or updates!!!
Because more AWESOME projects will follow!


135 kommentarer
🔥Emperor Pyromancer🔥 30 sep, 2023 @ 1:28 
Please port the map for new cs 2 if you can, great desgin, thanks already.
HiSenZ  [skapare] 31 maj, 2020 @ 2:01 
@Snep Le Blep
WOW you´re fast. :) Thank you.
I love your ideas. I will consider some of it.
Fun fact: You used to spawn at the building a few versions ago. But I had to change it because of timing and intuision reasons. But I wanted to keep it so I moved it to the other side.

Version 1
https://twitter.com/HiSenZ1/status/1006315769247010816/photo/1
Version 2
https://twitter.com/HiSenZ1/status/1042845522934026241/photo/1
Version 3
NOW
Amayasnep 30 maj, 2020 @ 17:34 
I'd remove that "mid" sign from the CT spawn point right off the bat. That view across the submarine berth to the building beyond is beautiful. I wish I could interact with it or even spawn there. I also feel like it's missing some sort of office space, control space (panels and computers), or service space with tools/pipes/crates that you walk through to get to the bomb sites. Maybe some small living quarters or a closet you can duck into along a hallway. Take some inspiration from other maps like the default CS:GO "Office" map, puddy's "Agency" map, or jd40's "Abyss" map.

I like the overall concept. It feels balanced between CT and T. It's well lit, isn't wide-open or cramped, and it looks great even without textures yet. You're doing great. :steamhappy:
NWeskey 2 jan, 2019 @ 10:23 
well it's a greybox and it's pretty detailed for a greybox
NWeskey 27 dec, 2018 @ 2:52 
played a few games on it, had some fun rounds with bots
HiSenZ  [skapare] 26 nov, 2018 @ 11:53 
Update released today! Check it out! Its amazing :D
West 7 nov, 2018 @ 10:23 
NICE))):steamhappy:
Bitchbitch!/Andi 6 nov, 2018 @ 22:19 
nice map. kann man die auch so einfach spielen in cs:go ?
[NAG]Oreo 6 nov, 2018 @ 20:05 
Looks good so far! I like the curved walls!
GriffstA 6 nov, 2018 @ 18:06 
Nice map i like the layout so far seem to feel more CT sided than T. I like the feature of being able to nade through the vented windows on to the bombsite for pop flashes etc