Team Fortress 2

Team Fortress 2

753 ratings
Jamrock A1
   
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Game Mode: Control Point
File Size
Posted
20.085 MB
23 Sep, 2018 @ 2:00am
1 Change Note ( view )

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Jamrock A1

Description
Welcome to Jamrock!

This map is a 5cp map that I worked on intensively for ~six months in 2016.
It originated from an early Koth-Version of the main building, that I created in ~4 months in 2015.
This is also the reason why most of the textures are still the developer ones - it's still in alpha.
If I work on it again I will finish it before I upload it again. I won't be able to in the next six months and can't promise to do so at all, considering I didn't do in the last two years.

It is my first and only own design and went through several changes before its first test.
If you are interested in it, you can find its story here [tf2maps.net].
The drive for the design was to create a place that feels more like a real one than most other maps.
It never aimed for competetive gameplay and should include a few minor gimmicks in its final form.


In its current state the map has some gameplay issues which became obvious
after the few tests within the TF2maps-Community:

Most signifcant are the last point being extremely hard to capture (stalemate) and
the too large, initially confusing layout around midpoint.

If you like to run it on your server be aware that players might be frustrated by that,
especially in the first rounds and a low player count.
There is no navmesh set for bots as it was only playtested with real players.
In case you give it a try anyways, feel free to post your server ip.

However, it is completely functional and well optimized already (clipping- and performance-wise).
I think the areas itself are fun to play. Just the overall layout has the mentioned issues.

Thanks for your time and attention and let me know what you think.

Cheers,
Bud


Credits:

The TF2maps[tf2maps.net]-Community for providing help, motivation, feedback and tests!

A Boojum Snark for his "Ultimate Mapping Resource Pack"[tf2maps.net]

evil knevil, NassimO for the "delivery van"[tf2maps.net]

The frontline supply drop[frontline.tf] for the "hedges"

3Dnj for the "lighthouse" of the bulletcrops content pack[tf2maps.net]
76 Comments
Smg065 25 Mar, 2019 @ 1:35pm 
Well, thanks for replying, for one! I know a lot of the clipping issues listed are likely to never be an issue. It was more that if you ever did keep it, you could keep that in mind.

It sucks about custom servers though. I wanna get into mapmaking for TF2, though I may have jumped on this boat well past it's sail time because; WOW, the community has shrunken. A lot of the TF2maps.net links to other websites don't even work anymore!

I can see why you lost motivation, but I do want to say that what you have here is really good. If you ever did want to pick it back up, I could see it becoming something really fun to play on. I understand if you don't want to; there's been many groups that I've tried to get into only to be met with similar problems.

Still, I hope that whatever you do, be it never coming back to it, or finishing it if TF2's blood starts pumping again, brings good luck!
Budelbert Calypso  [author] 25 Mar, 2019 @ 1:14pm 
Thx for your interest in the map and your thoughts on improving it.
But this is alpha stage. So small clipping and detail issues don't matter as the main layout is not finished. In this stage whole parts of the map could be deleted completely. The small blu and red textures I put in are actually too detailed for alpha too. Usually it's just one-coloured red and blu boxes for simple orientation..

You can find on TF2maps.net , maps that are much better than this will ever be.
But barely gets actually played regularly at least for some time as custom servers are close to dead. This hard truth is the source of my lack of motivation to get back into it.
It can be hard work to create something worthwhile and to barely see it alive and create something mainly for the gallery is not for me, I feel at this point.

Did Delfy create maps too? Wonder why he's mainly playing spammy Gravelpit in his vids then. ;)

Cheers,
Bud
Smg065 25 Mar, 2019 @ 11:35am 
Possible issues:
Windowed roofs before entry to point can be surfed on endlessly, no known exploits.
If you could place a teleporter past the door of the lighthouse, between the rocks and ground, could clip.
The trucks have weird placements for teleporters. Placing dispenser over one could trap teammates/allow clipping into the trucks. Unable to get to work, but got close.
https://imgur.com/a/NhaQKuw

Actual issues:
Spawnroom for team who has midpoint/second point only has 1 exit. Stickyspam may become issue. The one by point 2 is very thin, and has slight ledge for cover.

Nice details:
Spawnroom for team who has midpoint/second point DOES NOT have a resupply locker. As a eurika engie; that's a good thing. Don't enable my endless ammo pushes and sneaky warps to heal teams back up.

Otherwise, it's very well made. Keep up the amazing work! I hope you'll get A2 done someday.
[2/2]
Smg065 25 Mar, 2019 @ 11:35am 
Heya. Know I'm late to the party and it's not being worked on, but I've been trying to help out people working on maps. I wanna just give some minor nitpicks to it, because I know you're well aware of balance issues, and I wanna give you some tools to stop the next Delfy Jr. from ruining this once you have the time/energy to finish it up:

Nitpicks:
- Arrowsign pointing at lighthouse has very slight clipping issue when moving towards respective spawns.
- Rockside clipping could use more polish (possible to walk in and prevent yourself from walking out easily at some angles)
- Slight clipping issue at the tire ramp
- Planks by bookshelves can be caught onto, may need clipping if not intended
- Can reach top of lighthouse, looks really buggy but no major issues.
- Piano at top level might give slight advantage to one/other team
- Texture error on the lip of the first peg on the fence, righthand side of picnic table (flickering)
[1/2]
Enough bro before i end U 13 Mar, 2019 @ 12:56am 
Keep working on it mate. Its really cool
Infomaniac 10 Nov, 2018 @ 4:08pm 
I like the design of this map.
csastewart 5 Nov, 2018 @ 4:51pm 
i love da map

Bill Nye 5 Oct, 2018 @ 5:48am 
needs to be further updated i want to see this added into casual :D
Mesa 4 Oct, 2018 @ 5:18pm 
This is a really cool design! Are you planning to add textures (in a separate version)?
Dayy 2 Oct, 2018 @ 4:57pm 
yes