Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It sucks about custom servers though. I wanna get into mapmaking for TF2, though I may have jumped on this boat well past it's sail time because; WOW, the community has shrunken. A lot of the TF2maps.net links to other websites don't even work anymore!
I can see why you lost motivation, but I do want to say that what you have here is really good. If you ever did want to pick it back up, I could see it becoming something really fun to play on. I understand if you don't want to; there's been many groups that I've tried to get into only to be met with similar problems.
Still, I hope that whatever you do, be it never coming back to it, or finishing it if TF2's blood starts pumping again, brings good luck!
But this is alpha stage. So small clipping and detail issues don't matter as the main layout is not finished. In this stage whole parts of the map could be deleted completely. The small blu and red textures I put in are actually too detailed for alpha too. Usually it's just one-coloured red and blu boxes for simple orientation..
You can find on TF2maps.net , maps that are much better than this will ever be.
But barely gets actually played regularly at least for some time as custom servers are close to dead. This hard truth is the source of my lack of motivation to get back into it.
It can be hard work to create something worthwhile and to barely see it alive and create something mainly for the gallery is not for me, I feel at this point.
Did Delfy create maps too? Wonder why he's mainly playing spammy Gravelpit in his vids then. ;)
Cheers,
Bud
Windowed roofs before entry to point can be surfed on endlessly, no known exploits.
If you could place a teleporter past the door of the lighthouse, between the rocks and ground, could clip.
The trucks have weird placements for teleporters. Placing dispenser over one could trap teammates/allow clipping into the trucks. Unable to get to work, but got close.
https://imgur.com/a/NhaQKuw
Actual issues:
Spawnroom for team who has midpoint/second point only has 1 exit. Stickyspam may become issue. The one by point 2 is very thin, and has slight ledge for cover.
Nice details:
Spawnroom for team who has midpoint/second point DOES NOT have a resupply locker. As a eurika engie; that's a good thing. Don't enable my endless ammo pushes and sneaky warps to heal teams back up.
Otherwise, it's very well made. Keep up the amazing work! I hope you'll get A2 done someday.
[2/2]
Nitpicks:
- Arrowsign pointing at lighthouse has very slight clipping issue when moving towards respective spawns.
- Rockside clipping could use more polish (possible to walk in and prevent yourself from walking out easily at some angles)
- Slight clipping issue at the tire ramp
- Planks by bookshelves can be caught onto, may need clipping if not intended
- Can reach top of lighthouse, looks really buggy but no major issues.
- Piano at top level might give slight advantage to one/other team
- Texture error on the lip of the first peg on the fence, righthand side of picnic table (flickering)
[1/2]