Stellaris

Stellaris

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Ancient Cache of Technologies: Override
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File Size
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101.515 MB
5 Sep, 2018 @ 1:07pm
24 Nov, 2024 @ 10:42pm
114 Change Notes ( view )

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Ancient Cache of Technologies: Override

In 1 collection by Chirumiru ShiRoz
PeerawatZ/ShiRoz Stellaris Mod Collections
4 items
Description
Introduction

This override patch intends to improves both the vanilla leviathans and crisis factions to be more challenging when using ACOT. It also contains some graphical changes to various vanilla icons to be more consistent.

"We thought we were alone in this galaxy. We thought that the precursors were our final obstacle. We were wrong. Somewhere in the abyss, the new challenger awaits. But we are the Ascended, we will not fall, not to the precursors, the lesser empires and not these new invaders."

"The Contingency Has Arrived"


Features

  • Multiple edits of vanilla component and tech icons to be more consistent across tiers or to reduce duplicates.

  • Crisis Improvements, all crisies will now have their own unique ship components. All balanced around ACOT final component tiers. Their ships are also improved, especially their civilian ships.

  • Scourge Invasion Armies have been buffed significantly. Contingency will now uses Omnidroids over standard androids.

  • Crisis now have their own titans (Scourge Queen has been upgraded to Titan-level for this purpose)

  • Captured Queen will also now be a titan-sized, and will produce up to 60 ships, with more balance between small and large ships.

  • Scourge will automatically infest planets if they manage to bombard the planets to zero pops before any armies arrived.

  • Extradimensional Invaders will now count Dimensional Anchors when they are built. <<<< This is no longer needed as PDX has recently fixed it, but I beat them to it first, so I win yay :P

  • Cybrex will now be more useful, as they will now create new fleets after their first attacks.

  • Automated Dreadnought and Enigmatic Fortresses will also now use FE-Tier Components

  • Vanilla Components will be automatically upgraded to new tiers, thanks to the override.

Known Issues and Limitations

  • This mod overrides certain crisis events, a conflict will not hopefully break the game, but may make crisies not spawn Titan-sized ships.

Balance

Their components are balanced around ACOT components, some stuffs are notably stronger/weaker. Contingency in particular, have almost exact same stats, just that they shoot red stuffs instead. BECAUSE RED GOES FASTERRR.

Not Responsible If you set the crisis difficulty too high and end up with crisis fleet in million firepowers.

Save and Mod Compatibility

Requires: Ancient Cache of Technologies

  • Works on existing saves, but any existing Leviathans/Crisis ships will not be upgraded. Only new ones will.

  • Overwrites various base game components, this function will not be compatible with other component mods that also overwrite them. (This probably won't break the game, and you can probably still use this mod for Crisis)

  • A small portion of Crisis Events are altered, unless another mod make extreme changes to Crisis Events, everything should be fine.

Credits and Special Thanks to

- You are welcome to use the fixes I made to the Crisies in your own mod if you wish.

- Stellaris Modding Den Community, learned many useful stuffs there.

- All supporters. Your sacrifice against the Crisis will be Hak Hak Hak.

Don't forget to rate this mod if you like!....Or don't XD.

I have a section on Discord for my mods here

[discord.gg]


You can also support me on Patreon here [www.patreon.com] atm since my family is having a little bit of financial difficulties.
Popular Discussions View All (1)
24
11 Apr @ 2:27pm
Discussion and Suggestions.
Chirumiru ShiRoz
536 Comments
H11DN-D4NG3R  [author] 9 May @ 3:35am 
@Waffel. Nope. just wait for Chiru to eventually update it. (This is currently being worked on)
WAFFEL E100 9 May @ 3:28am 
hello there, does this still work in 4.0?
Exaccelerator_07 27 Apr @ 7:16pm 
@Experimental There is a compability patch for NSC and ACOT override unfortunately the author has stopped update since 2023. I heard somewhere that you can put the NSC load order after ACOT, ACOT Override and it loads just fine?
SolidSpaceDisk 18 Apr @ 6:31am 
I think it is confirmed override doesn't not work with nsc for a long time on their discord, but base acot should work with nsc
H11DN-D4NG3R  [author] 15 Mar @ 9:25am 
@Experimental I seen people play with this and NSC and for them it works fine. maybe switch up your loadorder. or look for a Comp patch i guess?.
ExperimentFailed 15 Mar @ 8:48am 
Is there any way to get this to work with NSC? Issue is that it overwrites the Computers for the added ships and makes them unbuildable.
年轻人你不讲武德 13 Nov, 2024 @ 6:51pm 
sir,thanks for your work
Chirumiru ShiRoz  [author] 13 Nov, 2024 @ 11:40am 
Should be fixed now, it was due to the recent removal of some old redundant files in the projectiles from back during the time ACOT was a submod of ZOFE :lunar2019laughingpig:
H11DN-D4NG3R  [author] 13 Nov, 2024 @ 8:51am 
Generated a Bug report about it. quite a odd thing to happen tho.
年轻人你不讲武德 13 Nov, 2024 @ 6:42am 
I tried changing the projectile_gfx from "acot_scourge_titan_projectile_weapon" to the base game's GFX, and that also fixed the crash. It might be a GFX issue?