RimWorld

RimWorld

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[1.0] RePower
   
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Mod, 1.0
File Size
Posted
Updated
116.930 KB
4 Sep, 2018 @ 4:18am
20 Oct, 2018 @ 6:08pm
4 Change Notes ( view )

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[1.0] RePower

Description
Important: This mod requires HubsLib to be loaded before it in the load order.

Rebalance power consumption based on when an object is in use.

Generally speaking, power consumers will use substantially reduced power when not in use, and substantively more power when in use. Power consumption will accordingly vary wildly based on usage, rather than the vanilla behaviour of simply how many worktables or doors you have.

Effected Buildings:
Electric Tailoring Bench (10W Idle, 500W Active)
Electric Smithy (10W Idle, 1000W Active)
Machining Table (10W Idle, 1400W Active)
Electric Stove (10W Idle, 1000W Active)
Electric Smelter (400W Idle, 4500W Active)
Biofuel Refinery (10W Idle, 1800W Active)
Fabrication Bench (10W Idle, 1800W Active)
Electric Crematorium (200W Idle, 750W Active)

Multi-Analyzer (10W Idle, 600W Active) (Active when an associated research table is in use)
Vitals Monitor (10W Idle, 1000W Active) (Active when the associated medical bed is in use)
HiTech Research Bench (100W Idle, 1000W Active)
AutoDoor (5W Idle, 500W Active) (Active when open, but not blocked or held)

Televisions (10W Idle, 400W Active) (Active when being watched)

Deep Drill (10W Idle, 500W Active)

This is an unofficial update

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Where does this mod comes from?
I used the based mod of RePower and implement Harmony's Patching instead of Detouring as per instructed by HugsLib. Detouring has been replaced by patching using Harmony since HugsLib v3.0.0 (for A17). This is not an update from B18 version (as he modder did not provide any source, and decompiling is annoying).

Anything else change?
Updated the name changed of Refinary to Biofuel Refinary and Component Assembly Bench to Fabrication Bench.

Balancing?
I did nothing of sorts. All the power values are based on what Texel (original modder) did.

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Source:
RePower (A16) SteamWorkshop | Ludeon Forum[ludeon.com]

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Credits:
Decoherent (for requesting this update casually in a video)
Texel (for making this mod)
UnlimitedHugs (for HugsLibs)
pardeike (for Harmony)
Tynan Sylvester (for Rimworld)
43 Comments
Mlie 13 Sep, 2020 @ 12:18pm 
Made version that combines this with the functionality of the Turn It On and Off-mod and also includes settings for the default-powerdraw of in use-buildnings.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2228219259
Hope it helps anyone!
Tyrael 22 Mar, 2020 @ 3:52pm 
TY BRO!
Mlie 28 Feb, 2020 @ 9:21am 
@Joker This version is abandoned, the new version is the one called RePower Reborn
https://sp.zhabite.com/sharedfiles/filedetails/?id=1845531445
Tyrael 28 Feb, 2020 @ 9:02am 
w8 for update! rly good mod
Skelsh 31 Aug, 2019 @ 10:31am 
Aw, I use simple chains and it is fucking agonising
EbonJaeger 25 Aug, 2019 @ 4:26pm 
Note for people following along for updates, my version has been uploaded and can be found here: https://sp.zhabite.com/sharedfiles/filedetails/?id=1845531445
Awiss 23 Aug, 2019 @ 2:45am 
Electric Smelter power consuming looks kinda crazy. With *Simple Chains: Steel* and this mod you will hate this game.
Skelsh 16 Aug, 2019 @ 11:59am 
This mod seems real interesting but I'm gonna hate early game for it
Mlie 16 Aug, 2019 @ 10:51am 
Just made a pack of all my RePower patches if anyone is interested:
https://sp.zhabite.com/sharedfiles/filedetails/?id=1836577627
EbonJaeger 4 Aug, 2019 @ 2:38pm 
Sorry, been busy lately and haven't had time to prepare an upload. I'll try to get that done this coming week.