RimWorld

RimWorld

7,593 ratings
Dubs Mint Menus
23
12
11
35
17
25
15
6
2
4
4
4
4
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
18.639 MB
20 Jul, 2018 @ 9:43pm
12 Jun @ 5:05pm
88 Change Notes ( view )

Subscribe to download
Dubs Mint Menus

In 1 collection by Dubwise
Dubs Mods
12 items
Description
Adds new list boxes for recipe bills, health bills, plant selection, architect menu, research menu, and a quick select menu for designators, making it easier to find things when lots of mods are running.

New Mint wheel, a floating designator selector that can be opened via hotkey or mouse button, assign up to 20 designators from the Mint build menu.

New Rimatomics style research menu, search by mod, project, or unlocks, filter out completed or locked projects, view all unlocked recipes things and plants. (May not work with other research mods)

Plant selection UI with search function, scaling options, shift click multi select and set, infocard on mouse over, and organised into sections by plant type like tree or food.

Recipe bills list with search function, image previews, scaling options, and displays the infocard on mouse over.

Health bills list with search function.

New build menu with search function, open with a hotkey or ctrl + click architect menu, or set it as default menu.

[ko-fi.com]

[ko-fi.com]

[www.patreon.com]

Discord for my mods: Discord[discord.gg]

Github releases[github.com]


Search tips
You can use the search function to filter results

Recipe bills list search rules:
Thing type - e.g. "melee" "ranged" "apparel"
Recipe name - e.g. "hat"
Product name - "hat"
Mod name - "core"
Stuff Categories - "leathery"
Apparel body parts - "legs"
Apparel tags - "industrial"
Apparel layer - "OnSkin"

Build menu search rules:
Designator name
Category name
Mod name
Stuff category

Research menu search rules:
Project name
Mod name
Tech level
Unlocked thing name
Unlocked recipe name
Unlocked plant name
Popular Discussions View All (50)
15
20 Dec, 2024 @ 11:39pm
Default Research Menu not working. Also unable to cue research goal in advance before getting prior techs.
Ranger Dimitri
6
28 Jul, 2024 @ 5:42am
Can't search in health (prosthetics) tab
SCdoc
8
3 Apr, 2024 @ 10:23am
When using VGP mode, nothing is displayed in the plant menu.
Ripam
1,964 Comments
Bee 22 hours ago 
thank you!! love this mod <3
Kazoid 18 Jun @ 7:44pm 
Just want to let you know the new planning system doesn't work in the wheel menu
exBeNN 14 Jun @ 4:27pm 
Is the search bar in the operations going to be fixed? This mod is amazing, and I know there is already a patch, but I don't see why it isn't fixed yet
Damon_1864 14 Jun @ 3:05pm 
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref C304702F]
at RimWorld.Designator_Plan_Add.ProcessInput (UnityEngine.Event ev) [0x00032] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at DubsMintMenus.MainTabWindow_MayaMenu.DrawGrid (UnityEngine.Vector2 center, System.Action Close, System.Boolean Editing) [0x0044e] in <787add88aa5a46bc80068c62509f480b>:0
at DubsMintMenus.MainTabWindow_MayaMenu.ExtraOnGUI () [0x00014] in <787add88aa5a46bc80068c62509f480b>:0
at Verse.WindowStack.WindowStackOnGUI () [0x00038] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at RimWorld.UIRoot_Play.UIRootOnGUI () [0x00079] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
at Verse.Root.OnGUI () [0x00040] in <23ed1f3d4f9e470ba1ad1d61c5894d75>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Error (string)
Verse.Root:OnGUI ()
Deathstick 13 Jun @ 4:19pm 
Thanks for the update! It's a fantastic mod that I've used for years!
budget ronin alpha 13 Jun @ 2:57pm 
@Dubwise Do you think its possible to extend this to scenario config?
0。0 12 Jun @ 10:32pm 
@Dubwise I’m experiencing the same issue as @秋婵落水. Could you please take a look when you have time? Thank you!
Ryukotsei 12 Jun @ 5:08pm 
Thanks for the update!
Dubwise  [author] 12 Jun @ 5:07pm 
updated to 1.6
Mallory Forever 8 Jun @ 10:56pm 
It appears that the game sometimes gets soft-locked when events pause game while assign menu is opened. Not sure it is caused by other factors but I tested a few times, really inconsistent.