RimWorld

RimWorld

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Archotech Expanded
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
File Size
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11.950 MB
16 Jul, 2018 @ 9:25am
14 Jun @ 5:41pm
27 Change Notes ( view )

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Archotech Expanded

Description
This is a mod I worked on when Archotech items were first added into the game. I made this mod for myself mainly, which is why it's so unbalanced. I consider this mod to be mostly finished, and because of that I've decided to stop working on it. After 1.5, I doubt I'll keep working on this, even to update it. Because of this, I'm allowing anyone to update this themselves without the need for permission.

IS THIS COMPATIBLE WITH (RBSE/EPOE/ANY OTHER MOD)
Yes, but place this mod above them. The 3 main compatibility problems come from EPOE, RBSE, and Misc core, so move Archotech above those.

Also if you are still getting null class errors
These are usually because the mod is loaded before other mods that affect prosthetics. Move this mod above them.

About
This mod expands on both the technology of the Archotechs, an advanced "race" of machine superintelligences.

B19 here:
Archotech Expanded B19
If you want JUST the prosthetics from the mod, go here:
Archotech Expanded Prosthetics

What does this add specifically?
Adds these new implants into the game:
  • Archotech Ears
  • Archotech Stomach
  • Archotech Liver
  • Archotech Kidneys
  • Archotech Lungs
  • Archotech Heart
  • Advanced Archotech Legs
  • Advanced Archotech Arms
  • Archotech Death Claw
  • Archotech Obliterator
  • Archotech Brain Melder
  • Archotech Spine
  • Archotech Pelvis
Also adds these three new materials into the game
  • Nanomachines
  • Picomachines
  • Attomachines

What do the bodyparts do?
  • The Advanced Archotech Legs are a highly advanced version of the already highly advanced archotech legs. They are 4 times more expensive than regular ones, but also give a much higher mobility boost compared to the normal archotech legs.

  • The Advanced Archotech Arms do the same thing as the advanced legs do, but for arms.

  • The Archotech Obliterator is an alternative to the death claw, where it deals fast consecutive blunt hits rather than 1 high powered claw attack. This is especially useful for capturing prisoners.

  • The Archotech Death Claw is a high powered Power claw, basically. For the Archotech. It's much more expensive than any other Archotech item as it serves as an archotech arm and a power claw simultaneosly.

  • The Archotech Brain Melder is a better pain stopper and joy giver. It increases conciousness, removes pain, gives joy and heals scars on the brain. It's incredibly useful for any situation.

What do the materials do?
  • Nanomachines: The nanomachines are the lowest tier of all the new materials, but are considerably stronger than the strongest material currently in the game. It will be used in future recipes along with the other two materials. It can currently be used as both a fabric and a material, being able to be used as clothing as well as walls or flooring. Even longswords or clubs can be made out of this material, and recieve a boost to their melee stats as such.

  • Picomachines: Picomachines are smaller than nanomachines, and thus in the lore of this game are better than nanomachines. They also can be used for all sorts of recipes, like flooring, walls, weapons or clothing. Picomachines will be used for intermediate archotech products.

  • Attomachines: These are the smallest material, and are the most expensive. It also can be used for everything. It will be used for all advanced products and most extremely late game items, when I add them.

To reiterate, this mod is not being worked on actively. I'm updating it for the sake of the people who still use this mod, but I won't be doing more than that most likely.
Popular Discussions View All (9)
9
21 Dec, 2024 @ 11:13pm
1 Tribal with Picomachinery helmet
Ceepert
8
27 Jul, 2022 @ 10:42am
Getting started with this mod
greypoe
1
9 Jun, 2024 @ 6:47pm
nanomachines
Diamondman0607
726 Comments
Travioli Just now 
or add another brain archotech part? I like my 600% part efficiency brains ':)
Travioli 4 minutes ago 
Re-add the bill to allow for archotech membrane on the brain please? :)
Б.А. Левин 14 Jun @ 1:11pm 
норм то что когда архо нексус в пешку вживил он исчез? Типо секунду побыл и пропал
Travioli 9 Jun @ 4:15pm 
Can you make it possible to add them to animals? Technically it's possible with dev-tool, but it'd be much more immersive to be able to add them via surgery.
Inerael 24 May @ 12:46am 
Thanks you verry much ! Yesterday i started a colony and everybody is crying, now with your mod back, brain melder will save me ! x)
Teok  [author] 23 May @ 7:31pm 
Sorry to everyone who has had this issue. I had a problem with this mod and the prosthetics mod which has now been resolved and updated. The regeneration matrix should now work properly
Inerael 12 May @ 9:30am 
is it still working pls ?
oleoletox 6 May @ 8:20am 
help...same problem wiht the archotech regeneration matrix.
Lord_Eol 16 Apr @ 3:17am 
@Katt; came to say the same thing
Katt 13 Apr @ 4:57pm 
am unable to install regeneration matrix in pawns is there gonna be a fix for that?