The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

129 ratings
Temples of the Akaviri
   
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File Size
Posted
Updated
19.918 MB
1 May, 2013 @ 1:42pm
2 May, 2013 @ 5:56pm
2 Change Notes ( view )

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Temples of the Akaviri

Description
Did it ever bother you that even though there are nine places marked on the map in Annals of the Dragonguard, but only one actually exists? This mod adds new Akaviri ruins to the places marked on the map.
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Features:
New Locations
New Weapons
New Light Armor
New Artifacts
New Blessing
New potions
New enemys
New Special Forge
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Stats:
Light Blades Armor:
Armor Rating-42
Weight-15
Armor Type-Light

Light Blades Boots:
Armor Rating-12
Weight-5
Armor Type-Light

Light Blades Gauntlets:
Armor Rating-12
Weight-4
Armor Type-Light

Light Blades Helmet:
Armor Rating-16
Weight-6
Armor Type-Light

Akaviri DaiKatana:
Damage-20
Weight-17
Weapon Type-Greatsword

Akaviri Battle Fan:
Damage-7
Weight-1.5
Weapon Type-Dagger

Akaviri Scythe:
Damage-22
Weight-21
Weapon Type-Battle Axe

Akaviri Pollaxe:
Damage-21
Weight-17
Weapon Type-Greatsword
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Update Log:
V1: Initial release
V2: Fixed Improving recipes
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Locations:
1- Gray stone temple (Closest to Bucca's Leap Redoubt)
2- Snow Fell Outpost (Closest to Volunruud)
3- Unnamed (Closest to North Brittleshin Pass/Sucunda's Kiss)
4- Unnamed (Closest to Angi's Camp)
5- Lost Voice Temple (Closest to Irkngthand/Fellglow Keep)
6- Unnamed (Closest to Fort Kastav)
7- High Bell Tower (Closest to Boulderfall Cave)
8- Unnamed (Closest to Riften)
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Mod Conflicts/Bugs: None reported
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Notes: This mod is entirely lore friendly and made for the sake of lore enchancement. If you have any comments, questions, concers, or ideas feel free to leave a comment

Be sure to check out my new mod: Legends of Nchuak
78 Comments
Imperator of Rome 10 Nov, 2020 @ 10:20am 
@nexuscombine545 Probably because the Heljarchen mod features that Akaviri ruin.
tnimick 27 Jul, 2019 @ 4:50am 
Cannt find the gauntlets
nexuscombine545 26 Mar, 2019 @ 9:10pm 
@akabear2013 I also loaded my game with both this mod as well as the Enhanced Cities: Fort Heljarchen mod and the crash in that area of the game stopped. I wonder what part of the Fort Heljarchen mod helped to solve that bug.
Dovah69_ 13 Mar, 2019 @ 5:14am 
Had a crashing problem as well with Heljarchen. Just subscribed to the "Enhanced Cities: Fort Heljarchen" and "Road to Heljarchen". This fixed the problem.... For all of those that are having issues....
Cody Furlong 30 Aug, 2016 @ 11:28pm 
Is there a verstion without the weapons and armor, just the locations in it?
Johnbeere 20 May, 2016 @ 5:07pm 
great mod but... those markers if you zoom up clearly say the names of holds.
Johnbeere 20 May, 2016 @ 10:44am 
nice mod! the shields on the weapon textures are annoying though
Tigdam Ch. 28 Apr, 2016 @ 5:14am 
This appears to cause a conflict with hearthfire, causing it to crash near Heljarchen Hall, still great mod otherwise
King Cuthbert 14 Jul, 2015 @ 2:29pm 
And btw the the fans (as in the weapon) make all the difference :D if you could, would there be an update with Blades agents in the temples,or would they have all been killed by the Thalmor? I hate to critique but perhaps remove the shields from the poleaxe, fan, scythe etc. idk kinda makes it look a little artificial.
King Cuthbert 14 Jul, 2015 @ 2:22pm 
I just want to say such a MASSIVE THANK YOU!!!!! to everyone/the person who made this mod. It just adds the edge to exploring Skyrim when old Dwemer and Ancient Nord ruins got borning. The armour is fab and the weapons are super too!

One little thing for the next update would to change the polearm to a naginata design which was the Japanese halberd equivalent from what I've seen, and maybe a yumi bow. Also, the short, short sword used by samurai, ronin etc. was a wakizashi which looks very cool too. I think Akaviri culture is revolved around Japan rather than other Middle Ages cultures so the more Japanese weapons the better ;)