TerraTech

TerraTech

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Scrap N Craft All V6
   
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Type: Techs
File Size
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416.442 KB
22 Jun, 2018 @ 8:09am
1 Change Note ( view )

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Scrap N Craft All V6

Description
This is my most compact Crafting Base.

Features:

- Scrap Blocks
- Add harvested Resources
- Store Resources / Components
- Craft every Block thats craftable
- Overflow-proof

First of all this base is able to sort and store every Resource or Component in its own Silo. The middle stack of 3x3 Silos stores the Ressources and the two stacks of 2x2 Silos are storing components.
The stack of 2x2 Silos in the back are the overflow buffer for Resources in case the main storage is full.

The Resource Silos have indicators made of 1x1 Silos, so you can see if you got enough chunks left for crafting.
At the main storage there are two indicator rows. Thats because your got two independent fabrication lanes.
The Indicators for the left lane are shown right and vice versa.

Indicators at the buffer-lane working the other way. As you can see these indicators being filled you know that the 2x2 is full. At that point you can use the Fabricator in the back (its a Venture one but replace it by what you want) and Store the Resources back to Resource Blocks. If you miss to clear them out tho following Resources will be sold.
Same is for the Components. As we are not able to store Components into Blocks i have not built indicators or buffers for them. So if a Component Silo is full, the following will be sold too.

One more little feature: If you started Crafting a block and you notice thats the wrong one, you can just cancel it. The requested Chunks on the conveyor will be re-sorted on the storage, so you wont lose Resources.

Now get started. Feed the Factory with stuff, replace the Fabricators to what you need and watch it working.

IMPORTANT
Some things you need to know:

-This Base can not produce Blocks out of raw materials.
-Never press "B" or Un-Anchor if chunks are stored
-It will be an FPS dropper

I found out that the FPS issue is new because as i built this base in earlier game version it ran fine. (its version 0.7.9.2 if i loaded this up here). And its produced by the OSD markers of the Filters. So if you right-click and hold on a filter to show the radial menue, your FPS will be back as long al you hold RMD down on it. (hope they will fix it soon).

Now if your brain can handle this thing, Enjoy! ;)

[EDIT]

The FPS Issue by the Filter Markers is fixed now.
5 Comments
Willm1324 4 Feb, 2019 @ 3:12pm 
Well maybe one day, until then good work with this and thx for putting it online.
ƊᴱᴿƝᴵᴱᴾᴲ©  [author] 4 Feb, 2019 @ 5:15am 
I got a fix for you @Willm1324... New computer :)
Willm1324 3 Feb, 2019 @ 7:49pm 
wow this makes my computer lag..
ZeroGravitas 18 Aug, 2018 @ 1:22am 
Maybe I'm just imagining you made a simpler one, with a single production line... (Because I stripped this one down myself, for testing...)
ZeroGravitas 15 Aug, 2018 @ 7:45pm 
Hey dude, could you upload your older version that used a single stack of Lotsa Silos, too?

I'm thinking it might be good to post in my guide (for the stacked Silo concept) and link to, to give you full credit, etc.:sfsmile: