Starbound

Starbound

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Wulf's Archaic Beasts (Discontinued)
   
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19 Jun, 2018 @ 11:52am
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Wulf's Archaic Beasts (Discontinued)

Description
Adds randomly-generated mini-dungeons underground that hold powerful monsters. They are similar to classic mini-bosses, but have less health, have special buffs depending on which you find (None, Health Boost, Speed+Jump Boost, Fire Immunity, Poison Immunity, Ice Immunity, or Electric Immunity). They drop money, vault keys, and rarely legendary weapons.

They are pretty rare and will only spawn in 3 underground biomes (One main underground biome, and 2 mini-biomes) - good luck finding one! And be warned, they are level/tier 7, so you better be prepared!

Frackin' Universe Compatible?
Yes

Installation Instructions
  • Back up your worlds - the new dungeons shouldn't spawn on existing worlds, but just in case.

Uninstallation Instructions
  • Delete any new worlds that spawned - most will not be accessible anymore due to the planet possibly generating any of the new mini-dungeons because those dungeons no longer exist when uninstalled.

I plan to continue to add more to this, so much notably so that I am not even considering this version 1 yet (a pre-release, basically), especially finishing all the new custom version of the monster parts (only the archaic quadruped is done, and that doesn't include the head pieces). But I am releasing it a bit prematurely or else I have no idea how long it would have took for me to get around to and edit the sprites.
Comment any suggestions or mini-dungeon ideas you may have.

This started as a concept from someone here on Steam that I really liked.
35 Comments
KitsunariSoleil  [author] 15 Aug, 2019 @ 3:34pm 
@A man Hmmm...unfortunate. The spawn conditions are pretty specific.Biomes are: "Stone Caves", "Wilderness", and "Underground 1B". But it also has to have existing blocks at a certain points in the front, and a certain point in the back - which isn't completely guaranteed in the ground due to cave systems. (I just tried to check for a more specific location of the necessary existing blocks, but it seems like my files got became un-openable in Tiled at some point, so I'll need to see how to resolve that.)
A man 15 Aug, 2019 @ 12:20pm 
Also specifically what biomes do they spawn on
A man 15 Aug, 2019 @ 12:15pm 
Dont seem rare...found 3 right on top of each other
Darrk 6 Oct, 2018 @ 10:26am 
thanks :3
KitsunariSoleil  [author] 11 Sep, 2018 @ 6:06pm 
@4sch3r You can only spawn the base ones. None with buffs. (Unless you use "/placedungeon archaicbeasttomb1"). The buffs are done through the dungeons themselves in the way similar to doing it through /spawnmonster. If you want the base ones, at least, use "/spawnmonster" archaicquadruped" and "/spawnmonster archaicbiped" (Don't use the quotes obviously)
Darrk 10 Sep, 2018 @ 12:06pm 
how do i spawn them?
simon 13 Aug, 2018 @ 4:47am 
fair enough
KitsunariSoleil  [author] 12 Aug, 2018 @ 6:34pm 
@𝕴𝖒𝕬𝕯𝖚𝖈𝖐𝖞 Yes, it just doesn't have unique textures for all monster parts, new items, crafting recipes, etc. It's really just rare monsters, with a few select randomized buffs, that drop rare items.
simon 12 Aug, 2018 @ 5:46pm 
is the mod already useable?i've followed it for a little while but im not sure if it works
KitsunariSoleil  [author] 12 Aug, 2018 @ 5:04pm 
@𝕴𝖒𝕬𝕯𝖚𝖈𝖐𝖞 No. I already explained why further in the comments.