Stellaris
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Repeatable Genetics And Robomodding
   
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1 юни 2018 в 0:21
18 ноем. 2020 в 6:24
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Repeatable Genetics And Robomodding

В 2 колекции от wooley2000
My Stellaris Collection
77 артикула
Paradox Launcher Mods
19 артикула
Описание
Ancient Gatekeeper will be taking over all of my Stellaris mods from now on. You will find his updated versions of my mods here - https://sp.zhabite.com/workshop/filedetails/?id=2028149459

Updated for version 2.8.*

This mod gives a repeatable tech to add more trait points, so you can customize your species to your hearts desire. I've doubled the trait pick size for more flexibility.*Now with Robomodding*

Savegame compatible ;)
Also includes language pack!

*PLEASE NOTE*
This mod makes changes to the 00_species_archetypes.txt file so it wont be compatible with any mods that use this file. Also the AI will have access to the increased trait pick size (more biodiversity).

Links to my other mods:
Civilian Ships Weaponized - https://sp.zhabite.com/sharedfiles/filedetails/?id=1588299824
Civilian Ships and Stations Weaponized - https://sp.zhabite.com/sharedfiles/filedetails/?id=1563576460
Civilian Ships Weaponized Addon Improved Transport Ship Behaviors and Transport Upgrades! - https://sp.zhabite.com/sharedfiles/filedetails/?id=1565139809
(-NSC2 Addon Civilian Ships Weaponized-) - https://sp.zhabite.com/sharedfiles/filedetails/?id=1565375083
Civilian Ships Weaponized Addon Realistic Ships - https://sp.zhabite.com/sharedfiles/filedetails/?id=1566894528

Here are links to the original ideas for this mod:
Repeatable Genetics - https://sp.zhabite.com/sharedfiles/filedetails/?id=685013045
Increased Trait Limit 2.0 - https://sp.zhabite.com/sharedfiles/filedetails/?id=1313286534

Please consider donating to the scientist resequencing the genetic code - https://paypal.me/wooley2000
Популярни дискусии Всички (1)
7
22 апр. 2022 в 7:41
ЗАКАЧЕНА: Bugs and Suggestions
wooley2000
61 коментара
NotNitehawk 22 апр. 2022 в 7:43 
Since wooley2000 has stated their disinterest in continuing this mod, I have decided to adopt it. Unless I managed to mess something up, it should be an improvement.
https://sp.zhabite.com/sharedfiles/filedetails/?id=2798063785
Escanor 24 ян. 2022 в 19:39 
No update for 3.2 ?
Estabane 20 дек. 2021 в 17:39 
Hey AncientGatekeeper I'm giving the credit to these guys
https://www.reddit.com/r/Stellaris/comments/ptdv18/cant_get_robots_to_assemble_on_planets/
but what it amounts to is the vanilla 00_species_archetypes.txt changed the definitions in the most recent patch. Copy + pasting the updates into your modded 00_species_archetypes.txt fixes the pop construction problem.
AncientGatekeeper  [автор] 14 ноем. 2021 в 21:22 
Alright cool. Good to know. I'll look at ways to fix it. It may be a while though. I do appreciate your support! :D
Json_Dll 14 ноем. 2021 в 18:19 
I doesn't work anymore, it stops robot pop from growing and you cannot select which robot model to assemble. I suppose devs changed that mechanism a bit. ALSO, the population growth name tag was replaced by codes.
AncientGatekeeper  [автор] 12 ноем. 2021 в 21:35 
It may still work. Try it out. Let me know. I’ve got a few things going on IRL and well I do need to revise some mods.
SpookyBlush 12 ноем. 2021 в 19:46 
Does this work with 3.1?
kinngrimm 21 авг. 2021 в 14:49 
update please :)
Shad0wlife 24 апр. 2021 в 15:49 
It seems that you have a few techs defined twice, once as repeatable and once not. Since they have the same name, one will overwrite the other. I think you meant to define the techs with a different name so they happen once earlier.
Nilrem 17 апр. 2021 в 7:24 
will this get an update to 3.0 ?