Space Engineers

Space Engineers

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Elite Sensor - Fixed
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
2.490 MB
14 May, 2018 @ 12:25pm
15 Nov, 2019 @ 8:14am
6 Change Notes ( view )

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Elite Sensor - Fixed

Description
This adds an Elite Sensor block with a range of 10km for large ships/stations and 5km for small ships. This does not replace the vanilla sensor block.

The Elite sensor requires more computer and detector blocks than the default sensor block (subject to future tweaking/balancing) and takes about double the time to construct.

Supports the block progression system. This block will become available once you have researched the antenna.

It takes a fairly large amount of power to detect at full range!

Inspired by Timfa's advanced sensor which has a 1.5km range.
Check it out: https://sp.zhabite.com/sharedfiles/filedetails/?id=548156459
Popular Discussions View All (1)
3
15 Nov, 2019 @ 8:51am
Torch Crash - Nov 14 ( post progression update )
Skallabjorn
51 Comments
JmDaFuz 5 Jul, 2023 @ 12:12pm 
Hello. One question on these in regards to performance.
Having these at 10k range how bad are they if one uses say 4 of them overlapping to detect players?
Cautious Echelon 4 Apr, 2023 @ 1:22am 
Seems to be broken as of 4/4/23
Wol_f 6 Dec, 2022 @ 4:25am 
Is it work?
FOXALIVE 6 May, 2022 @ 12:06am 
Seems to be broken again ):
Gomer-Kyle 28 Jan, 2022 @ 4:12pm 
Is this fixed again? I really need the 5 k for my drone ships
Storm 25 Jun, 2021 @ 12:09pm 
not fix
Solestius 3 Jan, 2021 @ 3:27pm 
I would use this mod if keen were to get off of their fourth point of contact and fix the algorithm. Until then, I will be removing this mod.
GuantanaMo 5 Jun, 2020 @ 1:46pm 
Hi! Unfortunately I'm getting a lot of lag with this sensor. I have Detect Asteroids and Detect Floating Objects disabled and I'm on a planet (same issue in space though). All extents are set to 500 and I get a ~3 second lag spike every 10-30 seconds. Any idea what might be causing that?

It's an offline world with maybe ~40 grids.
CalDaug2020  [author] 28 Dec, 2019 @ 4:01pm 
The asteroid detection problem is well known with modded sensors. The way the asteroid detection algorithm works in game means that ranges over a certain unknown distance will cause a crash.
I have spent a lot of time working on simply removing the "Detect Asteroids" option from the Elite Sensor but in all my attempts I could only remove it for *all* sensor blocks including the default one and any other mods based on it. I decided that this option is kinda unacceptable as it will break alot of scripts.
I had hoped Keen would eventually get round to fixing this issue in the game code but I have been aware of it now for probably about 4 years and they seem to have no intention of making changes...
countvidal 26 Dec, 2019 @ 9:19am 
Hi, the mod crashes our servers, which also runs on torch, (different server from the comment by Dolqus) when you enable the "Asteroid Detection". We would really like to implement this mod in our server which has 600 users.