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Having these at 10k range how bad are they if one uses say 4 of them overlapping to detect players?
It's an offline world with maybe ~40 grids.
I have spent a lot of time working on simply removing the "Detect Asteroids" option from the Elite Sensor but in all my attempts I could only remove it for *all* sensor blocks including the default one and any other mods based on it. I decided that this option is kinda unacceptable as it will break alot of scripts.
I had hoped Keen would eventually get round to fixing this issue in the game code but I have been aware of it now for probably about 4 years and they seem to have no intention of making changes...