Stellaris
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-EAC: At War Patch for CGM Buildings and Debris-
   
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6 MAY 2018 a las 22:09
29 JUN 2018 a las 7:19
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-EAC: At War Patch for CGM Buildings and Debris-

En 1 colección creada por The Dadinator
EAC Mods for 2.1
8 artículos
Descripción
This mod is a simple patch to make content in EAC: At War work with :
  • CGM: Buildings. This means that if you have researched the second or third level of planetary cannons, you can direct-build that level and not have to build and upgrade. Thanks to Gratak for the code to make this work.
  • CGM: Debris. This means that the ship components that you can get from researching debris will give you all missing tech in the tech progression. Thanks to ExNihil for tips on getting this working.
If you run into problems, please comment on the main EAC: At War comment page.

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15 comentarios
The Dadinator  [autor] 4 JUN 2018 a las 6:56 
Yeah have to get a patch out.
Chastity the Celibate 4 JUN 2018 a las 5:00 
Doesn’t work with the new Scatterguns
Chastity the Celibate 28 MAY 2018 a las 10:39 
I will
The Dadinator  [autor] 28 MAY 2018 a las 10:04 
As far as I can tell it still works. If you run into problems let me know.
Chastity the Celibate 28 MAY 2018 a las 2:47 
Works with 2.1 correct?
The Dadinator  [autor] 16 MAY 2018 a las 15:14 
If you figure out the mod causing the issue, let me know and I can look into a fix if possible.
Wet Dog Squad 16 MAY 2018 a las 14:59 
Got it, it's probably another mod I have installed affecting building weights.
The Dadinator  [autor] 16 MAY 2018 a las 8:43 
@Korbis - no this patch does not affect the AI building planetary cannons. I have seen them in every game I have started but I typically only run games with my mods and graphics mods enabled. Maybe another mod is changing the weights of things so the cannons never get built?
Wet Dog Squad 16 MAY 2018 a las 0:20 
Does this mean the AI will be more likely to build planetary canons? From my experience, they basically never touched the things.
The Dadinator  [autor] 8 MAY 2018 a las 8:35 
I updated the patch so that without CGM Buildings, the default build behavior should exist. So to get either functionality, you need the respective CGM mod. If you only want one of them then that works too.