Stellaris

Stellaris

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-EAC: At War Patch for CGM Buildings and Debris-
   
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6. mai 2018 kl. 22.09
29. juni 2018 kl. 7.19
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-EAC: At War Patch for CGM Buildings and Debris-

I 1 samling av The Dadinator
EAC Mods for 2.1
8 gjenstander
Beskrivelse
This mod is a simple patch to make content in EAC: At War work with :
  • CGM: Buildings. This means that if you have researched the second or third level of planetary cannons, you can direct-build that level and not have to build and upgrade. Thanks to Gratak for the code to make this work.
  • CGM: Debris. This means that the ship components that you can get from researching debris will give you all missing tech in the tech progression. Thanks to ExNihil for tips on getting this working.
If you run into problems, please comment on the main EAC: At War comment page.

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15 kommentarer
The Dadinator  [skaper] 4. juni 2018 kl. 6.56 
Yeah have to get a patch out.
Chastity the Celibate 4. juni 2018 kl. 5.00 
Doesn’t work with the new Scatterguns
Chastity the Celibate 28. mai 2018 kl. 10.39 
I will
The Dadinator  [skaper] 28. mai 2018 kl. 10.04 
As far as I can tell it still works. If you run into problems let me know.
Chastity the Celibate 28. mai 2018 kl. 2.47 
Works with 2.1 correct?
The Dadinator  [skaper] 16. mai 2018 kl. 15.14 
If you figure out the mod causing the issue, let me know and I can look into a fix if possible.
Wet Dog Squad 16. mai 2018 kl. 14.59 
Got it, it's probably another mod I have installed affecting building weights.
The Dadinator  [skaper] 16. mai 2018 kl. 8.43 
@Korbis - no this patch does not affect the AI building planetary cannons. I have seen them in every game I have started but I typically only run games with my mods and graphics mods enabled. Maybe another mod is changing the weights of things so the cannons never get built?
Wet Dog Squad 16. mai 2018 kl. 0.20 
Does this mean the AI will be more likely to build planetary canons? From my experience, they basically never touched the things.
The Dadinator  [skaper] 8. mai 2018 kl. 8.35 
I updated the patch so that without CGM Buildings, the default build behavior should exist. So to get either functionality, you need the respective CGM mod. If you only want one of them then that works too.