Stellaris

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!!_Additional Traits-Enhanced Robomodding Compatibility
   
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28 Apr, 2018 @ 9:07pm
24 Apr, 2020 @ 7:48pm
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!!_Additional Traits-Enhanced Robomodding Compatibility

Description
For Stellaris 2.6.*

Compatibility Patch to make the traits of both mods work together.

Full credit to the respective mod authors for their great work.


Let me know if you encounter any bugs or missing traits, and I will fix them.
25 Comments
Phoenixwarrior  [author] 22 Apr, 2020 @ 10:44pm 
But seriously, its not the Swarm that's weird, so much as Worker Drones. If you take Worker Drones with either Defective Scanners or Energy Leaks, you're getting +10% to 2 base resources, with only a -5% penalty for a single trait point. Granted, one of those resource bonuses is food, but Rogue Servitors and Bio Reactors are a thing. Plus, once you get to tier 2 and 3 of the Worker Drones tree, It's only about +5% less of bonus than the specialized traits, at the same cost, and you get big bonuses to the other base resources as well. I don't like to do any balancing in these compatibility patches, but its a bit ridiculous.
Ridesdragons 22 Apr, 2020 @ 10:43pm 
hmm? did traits change somehow? nevermind, you can't put on the power drills and defective scanners at the same time. whoops. I take that back lol
Phoenixwarrior  [author] 22 Apr, 2020 @ 10:36pm 
I see what you mean about worker drones. I'll leave 'em then. As far as the Swarm opposite traits, Rusty Antiques shouldn't be a problem (since its Robot only and Swarm is Machine only). I actually left Defective Scanners unblocked because both it and Swarm are part of the same mod. Think that was unintended behavior by the mod author?
Ridesdragons 22 Apr, 2020 @ 10:22pm 
well, of course the swarm trait also includes a generalist trait (logic engines series) and is exclusive to science specialist traits (physicist, etc) but... really, the swarm trait is just weird. it makes sense that a swarm would be bad at science and that you can't make it better at any given field of research, but it doesn't make sense that they can't be made better at manual labour in general. don't worry about it too much lol.

it does need to be made incompatible with the negative traits, though. swarm's not incompatible with defective scanners (mineral series) or rusty antiques (unity series), though I don't think anyone would run those alongside swarm lol
Ridesdragons 22 Apr, 2020 @ 10:13pm 
as for worker drones, it should function similar to the science trait for squishies - it isn't incompatible with any of the specialist science traits. so you can have a species that is generally better at everything, but still sucks at physics, or is even better at engineering. so the worker drone series should only block itself/generalist traits, and not specialist traits. that includes the swarm trait. the swarm trait is weird because it's a lot of specialist traits slapped together, which is why it's incompatible with most trees that aren't incompatible with each other. but it's still a specialist trait, so it shouldn't be incompatible with the worker drone traits.
Ridesdragons 22 Apr, 2020 @ 10:13pm 
looking at the files real quick. noticed some one-way blockers which can cause annoyances but don't specifically cause errors (defective scanners blocks the traits that boost mineral production, but those traits don't block defective scanners. if you try to equip both, which the game will let you, you'll get red traits preventing you from continuing, so it's not broken, but it's still annoying as it'll still show the negative trait as compatible when it isn't).
Phoenixwarrior  [author] 22 Apr, 2020 @ 1:10pm 
@Ridesdragons While you're at it, what is your opinion on the Worker Drones series of traits? They're kind of in a weird spot, especially when it comes to the Swarm trait. On the one hand, the Swarm trait blocks Power Drills, but on the other Power Drills and Worker Drones do not block each other. Do you think Worker Drone and Swarm should be mutually exclusive?
Ridesdragons 22 Apr, 2020 @ 4:38am 
nice! I'm currently exhausted, but I'll check it out tomorrow after I wake up
Phoenixwarrior  [author] 22 Apr, 2020 @ 3:07am 
Ok, went through the traits lists almost line by line. I did a few tests, and I think I got everything.
Ridesdragons 21 Apr, 2020 @ 1:58am 
OHP. I take that back. someone made an unofficial update, apparently. https://sp.zhabite.com/sharedfiles/filedetails/?id=2027195339

I can post my work to a pastebin link if you want, just note that it's old, and there are going to be parts that are wrong. I haven't done any maintenance since 2.5 and, frankly, I didn't know someone updated enhanced robomodding until just now. enhanced robomodding might have had some changes, and I know additional traits definitely had some changes. still, it might be helpful as a place to start.

as I stated previously (may 21 2018), you will need 3 files in this mod - two of them blank files that overwrite the AT and ER, and the 3rd one a merged patch file