Установить Steam
войти
|
язык
简体中文 (упрощенный китайский)
繁體中文 (традиционный китайский)
日本語 (японский)
한국어 (корейский)
ไทย (тайский)
Български (болгарский)
Čeština (чешский)
Dansk (датский)
Deutsch (немецкий)
English (английский)
Español - España (испанский)
Español - Latinoamérica (латиноам. испанский)
Ελληνικά (греческий)
Français (французский)
Italiano (итальянский)
Bahasa Indonesia (индонезийский)
Magyar (венгерский)
Nederlands (нидерландский)
Norsk (норвежский)
Polski (польский)
Português (португальский)
Português-Brasil (бразильский португальский)
Română (румынский)
Suomi (финский)
Svenska (шведский)
Türkçe (турецкий)
Tiếng Việt (вьетнамский)
Українська (украинский)
Сообщить о проблеме с переводом
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
http://sp.zhabite.com/sharedfiles/filedetails/?id=256771524
:)
the Iw4m map
pic related
i feel most of the ladders are in places that are not main gameplay areas. the ladder leading to A as CT is probably the one exception to that but I think it's a choice for CT's to make if they are trying to take back site. if they have a flash then the ladder will work, if not, do they risk going stairs where they are more open to being picked?
Thanks again for the feedback Mylk! It is greatly appreciated! I'm pondering different options on how to redeisgn my map.