Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This map is added to my collection "PUMP YOUR PUBLIC |The best CS:GO custom maps from the workshop".
http://sp.zhabite.com/sharedfiles/filedetails/?id=256771524
:)
the Iw4m map
pic related
i feel most of the ladders are in places that are not main gameplay areas. the ladder leading to A as CT is probably the one exception to that but I think it's a choice for CT's to make if they are trying to take back site. if they have a flash then the ladder will work, if not, do they risk going stairs where they are more open to being picked?
Thanks again for the feedback Mylk! It is greatly appreciated! I'm pondering different options on how to redeisgn my map.