XCOM 2
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[WOTC] CBR Redux
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197.815 MB
1 Apr, 2018 @ 9:18pm
22 Apr, 2018 @ 5:13am
8 Change Notes ( view )
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[WOTC] CBR Redux

Description
This is an updated version of Central's Battle Rifles they are compatible.
However, I do not recommend using both they mostly use the same rifles.
Old version is Static Weapons only no customizable upgrades.

This mod is a WOTC version of SPART117MC's Kitbashes mod it includes:
- Multipurpose Combat Rifles
- Carbines
- Combat Shotguns
- Salvaged Cannons
- Magnetic Carbines

--
There are 3 tiers of Weapons:
Conventional - Starting Weapons
Magnetic - Research Magnetized Weapons & Guass Weapons
Beam- Research Plasma Rifles & Plasma Sniper
NOTE: There are 4 schematics
- Assault Rifles (Includes Spartan MG)
- Sniper Rifles (Includes Vektor)
- Carbines (Includes Mk2 Carbines)
- Magnetic Rifles (Includes Assault, MCAR, & LMG)
Shotguns use standard shotgun schematics
Pistols use standard pistol schematics
The Mini-Me Cannon uses Cannon Schematics
Ares uses SMG Schematics


Once proper tech is researched you will be able to build a squad upgrade in engineering.
This should work in any campaign.

Update 1.2:
Created New Mark II Carbines "Scar Mk2" & "Mk2 Carbine" (Mk2 carbines are meant to be an upgraded version of the standard carbines I recommend disabling the ones you don't use)
- Fully customizable with new accessories.
Updated UI on several rifles
Added the new ARES SMG created by Aerres
- Uses SMG schematics for upgrades.
Added Grimy's Compatibility (let me know if there are issues with grimys)
Added Higher Tier disabler to config.
- Set bAddHigherTiers to false to disable higher tiers NOTE: You will still be able to build Mag Carbines and Mag Rifle at Magnetic Tier
Updated Schematics they will no longer lose Ui when disabling weapons.
Cosmetic Weapons now have an customizable upgrade slots in the config.
Fixed several minor bugs.


To modify Weapon Stats, Cost, Ranges, or set Cosmetics:
Steam > Steamapps > Workshop > Content > 268500 > 1349983893 > config > XComValhallaRifles
bWeaponIsCosmetic sets all weapons to have Vanilla stats Customizable upgrade slots in config
All weapons can be Enabled / Disabled at will
Cosmetic Suppressor Option for Sniper, Assault, and Carbines Optional in Config
Forgrips can be disabled on MCAR and XCOM Carbines
[b}Now including option to set Assault Rifles and Sniper Rifles to Magnetic after magnetic tier.[/b]
Default in config set to false
Change 'bMagWeaponUpgrades' & 'bMagWeaponDamage' to true and the weapons shoost mag bullets and have some different upgrades.
To Disable higher tiers set bAddHigherTiers to false.

Required:
War of the Chosen
WOTC Long War SMG Pack

Check out some of my other mods:
Jarnbjorn - Viking Axe
Ghost Class mod
Assassins Katana

For Character design Here

Credit:
All credit for Weapon models go to Spart117MC

I would like to give a Special Thanks to Spart117MC, Musashi, & Kwahn
Without them I wouldn't have gotten into modding.
I'd also like to thank Aerres for all his help with the mesh editor and blender
I'd also like to thank all my BETA Testers for helping test out the mod and clear any bugs.
A Special Thanks to ArhyBES for helping me stay sane during the creation process

Please see change notes for additional information.
Popular Discussions View All (4)
22
6 Sep, 2018 @ 4:06pm
Feature Request
Mjolnir1785
17
23 May, 2018 @ 7:33pm
Bug Report
Mjolnir1785
2
7 Apr, 2018 @ 11:13am
Updates
Mjolnir1785
131 Comments
Kinsect 5 Jul, 2024 @ 5:19pm 
also Renamed SMGs (the ones for ABB and ABA) doesn't work or read with this mod
Kinsect 5 Jul, 2024 @ 5:08pm 
Say does this contain the Automatic shotguns from the Carbine and Magnetic Carbine mods?
I can't find them in game
Harry Peters 19 Jul, 2023 @ 8:37pm 
Several tedious issues with this mod. No preset config for several weapons, no indication in the description that this mod compilation enables shotguns for Grenadiers/Specialist, Snipers for Rangers, some other changes as well I believe. I could go on. Really neat, well made pieces, that could definitely be compiled better.
Tonet 1 Mar, 2021 @ 5:48am 
@Mjolnir1785 - Sorry to ask, but I wanted to add mobility to the Mjolnir rifle, could you tell me how? I've tried, but it just won't.
Crashdown76 2 Sep, 2020 @ 10:00am 
This mod is great, since it offers visually different alternatives to the standard Bullpups and Vektor Rifles. I wish there were more mods such as this.

:steamhappy:
Dummkopf 7 Sep, 2019 @ 5:24am 
i wish theres a custom sounds
Deesthetics 4 Sep, 2019 @ 1:01am 
I love this mod so much, I recently just finished my playthrough and these weapons are amazing xD
p6kocka 22 Jun, 2019 @ 12:23pm 
Every template name for everything in every mod is located in Localization folder of this mod.
bonner.johnt 20 May, 2019 @ 6:18pm 
What are the template names for these weapons??? I'm trying to add Iridar's Underbarrel Attachments to them.

EX.
WEAPONS_TO_ADD_ATTACHMENTS=(TEMPLATE=WOTC_HK416_CV, OFFSET_X=-3, OFFSET_Y=0, OFFSET_Z=3)
José 17 Jan, 2019 @ 10:45am 
@Mjolnir1785: Could you mod in RealityMachina's 'Unofficial Battle Rifle Expansion' to this mod? Just doesn't feel complete without it.