Stellaris

Stellaris

3,571 beoordelingen
APSR: Anomalies, Planetary and Space Resources
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230.311 MB
30 mrt 2018 om 10:02
22 mei om 9:45
90 wijzigingsnotities (weergeven)

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APSR: Anomalies, Planetary and Space Resources

Omschrijving
Does the galaxy seem boring and monotonous?
Are the planets different from each other?
Do you want variety?
Then you found what you need!

This mod adds a lot of unique for the whole galaxy and very unusual resources, exciting quest chains, interesting events. From the legacy of a galaxy-spanning empire to the infinite depths of a mine. And although it is not difficult to get such a resource, retaining it becomes a real test. Not everyone will like a neighbor who has a unique weapon or an incredible power plant.

Up to 24 special planets can appear in the galaxy, each of which has a planetary feature that exists in a single copy. Possession of it can greatly affect the development of the empire.

In general terms, this mod can be represented as follows:
  1. found
  2. colonized (or took away from a neighbor)
  3. built a special building
  4. digged up a special relic
  5. won in... However, this is still in the plans...

Translations:

Links:
Mod WIKI
Compatibility list
Our Discord[discord.gg]
Our Patreon[www.patreon.com]

Due to changes in the game code, Stellaris version 3.8 and higher is required.
Old versions:
Mod version 1.08 for Stellaris version 2.1:GoogleDisc[drive.google.com]
Mod version 2.04 for Stellaris version 2.3:GoogleDisc[drive.google.com]
Mod version 2.08 for Stellaris version 2.8:GoogleDisc[drive.google.com]
Mod version 3.00 for Stellaris version 3.14:GoogleDisc[drive.google.com]
Populaire discussies Alles weergeven (7)
209
24 mei om 0:03
BELANGRIJK: Reports
Dimuch62 [RUS]
30
4 nov 2024 om 0:53
Ideas
Dimuch62 [RUS]
0
15 sep 2023 om 1:52
Donation list
Dimuch62 [RUS]
1.241 opmerkingen
Ѧrky 12 uur geleden 
@Dimuch62 [RUS] Thats a bummer, but i guess thats just the limitiation of the game.
Futstub 12 uur geleden 
Just started a new run with the mod, you could have just said it has great mod settings, so you can balance it yourself every single run. I'm really looking forward to playing with it, thanks for the great mod!
Dimuch62 [RUS]  [auteur] 22 uur geleden 
@Ѧrky The planets of the mod are considered artificial, like the ecumenopolis. And the Wilderness Empires cannot colonize them.
Ѧrky 29 mei om 10:57 
Question, how does this play with the new "Wilderness" Empires? They cant colonize artificial things if i remember.
Dimuch62 [RUS]  [auteur] 28 mei om 22:04 
That's right, because the mod should work both on vanilla and with BPV.
BPV should overwrite the necessary variables with its own, and then everything will work.
Ugly Hamster 28 mei om 13:59 
There seems to be a compatibility issue with BPV - More buildings/districts/etc, if this mod is loaded after BPV, it overwrites them to be 2 city districts regardless of how many it was meant to be.
Loading this mod first, so that BPV overwrites it after works however.
Dimuch62 [RUS]  [auteur] 26 mei om 21:56 
@PURUNGUI Yes, the mod converts a random planet of the appropriate size. It can be a habitable planet of a normal type (9 types), gaia, nuked, barren, toxic, frozen, molten.
Sometimes, holy worlds of the Fallen Empire are converted. Sometimes, planets spawn in the territory of marauders or leviathans.
PURUNGUI 26 mei om 15:42 
Love the mod has been a must have for me for years, but I do wonder if this mod converts habitable planets or barren rocks into mod ones on configuration on game start?
Dimuch62 [RUS]  [auteur] 25 mei om 0:22 
@ Endsieg ты уверен? Я играл и все было нормально. Возможно дело в самих Гигаструктурах, так как многое в них еще не обновлено на версию 4 и может работать криво.
@570486155 after what mutation? how did it happen that the ideal world has a habitability of 0?
@Futstub There is a balance, but the planets will still be stronger than vanila. It's like finding an ecumenopolis in a vanila game.
Futstub 24 mei om 21:39 
Is this somewhat balanced? I really like the mod, but there isn't really a description, and I don't wanna make the game too easy... :)