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To fix it, I would have to decompile the L4D2 ported textures/models again, decompile the map (since i don't have the .vmf anymore, it's been nearly 6 years now) fix the errors, search for what exact textures/models are needed and which not, once found, compile .bsp map and compile textures/models into .bsp map via PakRat. Download Workshop uploading tool, patch everything together and there you go, no more error, but I don't have enough time to do that anyways, and I would likely mess up something and lose the map.
I'd love to see more ports from L4D to CSGO.
They can also be killed in my other map "Marathon"