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Also, the "Reinforce Fleet" should only pull from the same system. I set the range for it in the defines to super low to prevent fleets taking forever to form up. It's annoying enough in the standard game, let alone when things take forever.
I really like the concept of this mod for early game, but late game, I think I created a 200 fleet cap limit fleet, and waited forever for the fleet to form. Then I spent another decade upgrading the whole fleet as while they were in route I hit like 3-4 tech level upgrades.
It came to the point where I was relying on jump drives to jump to a neighboring system then slowly move into it.
(Also I made the mistake of building the array, so I saw every single ship on the map, which really cluttered late game with fleet icons everywhere.) XD
It only really hurts the early game since, once you get the first level of Sensors you can send a Science Ship and a Construction ship at the same time.