Stellaris
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Plentiful Traditions 4.x
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22.581 MB
24 FEB 2018 a las 2:21
30 MAY a las 11:54
243 notas sobre cambios ( ver )

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Plentiful Traditions 4.x

Descripción
Welcome to Plentiful Traditions,

it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further.
NOW for the 4.x Please report bugs! :)

Works with:


Languages:

Features:
  • 19 new traditions
  • 24 possible tradition-slots (instead of 7)
  • Some swapped ones for hive, machines or both
  • 4 new Ascension Perk
  • 47 Ascension Perk Slots (not each one will be available, possible for other mods)
  • 19 new Buildings
  • New Traits
  • New Jobs
  • New Deposits
  • Reduced costs for Traditions
  • Habitats could be cheaper
  • New Edicts
  • New Starbase Modules
  • Increased Terraforming possibilities

P.S.: If you have subscriped and DON'T got the traditions, try to reload the mod with the launcher. There is a new button for it. I have no idea if it works.
Discusiones populares Ver todo (56)
5
13 MAY a las 1:37
3.14 version?
Full Spade
10
23 JUN 2024 a las 10:24
Tradition UI is broken in 3.10
Headless Horseman
3
15 DIC 2024 a las 17:51
Can't Pick Ascension Perk
pdevencenzi
3.798 comentarios
Kavvan Shrike hace 7 horas 
university of wisdom doesn't convert stuff at all anymore, it's just a planet unique building now....with ALOT of science jobs, that's normal.
Kofferu hace 8 horas 
Advanced research complex dont get upgraded into Universty of Wisdom from Experimentalism tree
Abominus [GER]  [autor] hace 23 horas 
@TW3ET
Ah, there it was from. I was wondering... Changed it, thanks.
Marxus hace 23 horas 
I think it's that the script lacks the following line: "base_cap_amount = 1", when comparing it to robot assembly plants...
Marxus 30 MAY a las 10:54 
All clone vats disappeared. Is there a way to fix tham from the common scripts?
静如乌龟吐口水动如蛟 30 MAY a las 7:12 
four unnamed buildings appearing in the planet building menu
[ExG]Mebius 29 MAY a las 20:20 
destroy_trigger = {
exists = owner
NOT = {
owner = { has_active_tradition = tr_plentiful_mutagenesis_adopt_machine }
}
OR = {
AND = {
owner = { is_ai = yes }
free_district_slots = 0
free_building_slots = 0
free_housing <= 0
free_jobs <= 0
}
}
}
}
}


tip: two extra } were here, resulting in four unnamed buildings appearing in the planet building menu
TW3ET 29 MAY a las 20:17 
There's a few extra brackets on lines 77 and 78 of the plentiful_traditions_buildings_assembly file, its causing glitch buildings to appear as options, thanks for all the work you do!
Abominus [GER]  [autor] 29 MAY a las 14:32 
Update, forgot to upload it,sorry.
Kavvan Shrike 29 MAY a las 3:44 
ignore my previous instructions on planet_limit = 1 thing the reason i suspect it was removed was new tech to increase clone vat limits beyond 1 so that fix is insufficient, insert this instead:
planet_limit = {
base = 1
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_major_upgraded_capital = yes
add = 1
}
modifier = {
exists = owner
owner = {
has_tradition = tr_cloning_finish
}
has_fully_upgraded_capital = yes
add = 1
}
}