Stellaris

Stellaris

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Plentiful Traditions 4.x
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22.581 MB
24. feb. 2018 kl. 2.21
30. mai kl. 11.54
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Plentiful Traditions 4.x

Beskrivelse
Welcome to Plentiful Traditions,

it wasn't always easy to implement everything Birdy made for 1.9 into 2.0 and further.
NOW for the 4.x Please report bugs! :)

Works with:


Languages:

Features:
  • 19 new traditions
  • 24 possible tradition-slots (instead of 7)
  • Some swapped ones for hive, machines or both
  • 4 new Ascension Perk
  • 47 Ascension Perk Slots (not each one will be available, possible for other mods)
  • 19 new Buildings
  • New Traits
  • New Jobs
  • New Deposits
  • Reduced costs for Traditions
  • Habitats could be cheaper
  • New Edicts
  • New Starbase Modules
  • Increased Terraforming possibilities

P.S.: If you have subscriped and DON'T got the traditions, try to reload the mod with the launcher. There is a new button for it. I have no idea if it works.
Populære diskusjoner Vis alle (56)
5
13. mai kl. 1.37
3.14 version?
Full Spade
10
23. juni 2024 kl. 10.24
Tradition UI is broken in 3.10
Headless Horseman
3
15. des. 2024 kl. 17.51
Can't Pick Ascension Perk
pdevencenzi
3 801 kommentarer
Seamus 20 timer siden 
wait i think its broken cuz im using the ui thingy
Seamus 20 timer siden 
how do i scroll down the traditions menu?
Saranea 31. mai kl. 12.23 
Experimentalism: Trial and error - the leader level cap doesn't work
Kavvan Shrike 31. mai kl. 3.07 
university of wisdom doesn't convert stuff at all anymore, it's just a planet unique building now....with ALOT of science jobs, that's normal.
Kofferu 31. mai kl. 2.22 
Advanced research complex dont get upgraded into Universty of Wisdom from Experimentalism tree
Abominus [GER]  [skaper] 30. mai kl. 11.55 
@TW3ET
Ah, there it was from. I was wondering... Changed it, thanks.
Marxus 30. mai kl. 11.01 
I think it's that the script lacks the following line: "base_cap_amount = 1", when comparing it to robot assembly plants...
Marxus 30. mai kl. 10.54 
All clone vats disappeared. Is there a way to fix tham from the common scripts?
four unnamed buildings appearing in the planet building menu
[ExG]Mebius 29. mai kl. 20.20 
destroy_trigger = {
exists = owner
NOT = {
owner = { has_active_tradition = tr_plentiful_mutagenesis_adopt_machine }
}
OR = {
AND = {
owner = { is_ai = yes }
free_district_slots = 0
free_building_slots = 0
free_housing <= 0
free_jobs <= 0
}
}
}
}
}


tip: two extra } were here, resulting in four unnamed buildings appearing in the planet building menu